Gambling Research Index

New research / Archive

April 2022

64 studies entered the index this month.

  1. Young men's perceptions about the risks associated with sports betting: a critical qualitative inquiry

    Gambling is an inherently risky activity. New technologies have led to the development of new, online forms of gambling such as sports betting, with round the clock availability and accessibility …

  2. The Effect of Casino Dealers Employment Instability on Psychological Contract Violation and Organizational Cynicism: Based on Dealer in Seven Luck Casino

    Employment instability perceived by casino dealers is increasing in the COVID-19 situation. However, since few studies have been conducted on this, this study attempted to verify that the effect of employment instability on psychological contract violations and organizational cynicism and whether casino dealers

  3. Gambling facilities and welfare consequences

    경마·경륜·경정 사업장의 많은 방문자로 인해 주변지역 거주환경이 악화한다는 우려가 존재한다. 그러나 문헌에서는 사업장의 주변지역 영향에 관한 실증적 연구가 거의 이루어지지 않은 상황이다. 이에 본 논문은 경마·경륜·경정 사업장이 주택가격에 미치는 영향을 추정하고 주민 후생 영향을 분석한다. 헤도닉가격 방법론에 근거해 사 업장의 주택가격 영향이 사업장에 대한 주민의 한계지불용의를 시사한다는 점을 이용 하였다. 분석 결과, 사업장은 인근 주택가격에 부정적 영향을 미치는 것으로 나타났으 며, 장외발매소 주변지역의 주민 후생비용 규모가 본장 주변지역보다 큰 것으로 분석 된다 …

  4. Determination of the Psychological Burden of Gambling Harm in Iraq

    To find out the association between psychosocial burden and the sociodemographic data such us (gender, age, social status, level of education, residential, occupational and economic status) and to assess the psychological burden among the gambler in the Iraq’s' roulette casino Methodology: A cross-sectional design is carried throughout to assess the impact …

  5. Impact of the "when the fun stops, stop" gambling message on online gambling behaviour: a randomised, online experimental study

    Safer gambling messages are a common freedom-preserving method of protecting individuals from gambling-related harm. Yet, there is little independent and rigorous evidence assessing the effectiveness of safer gambling messages …

  6. Can slogans prevent gambling harm?

    Evidence of the range and magnitude of gambling-related harm is improving, highlighting the need for effective interventions …

  7. Identification of factors associated with the efficacy of atomoxetine in adult attention-deficit/hyperactivity disorder

    Atomoxetine (ATX) is a non-central stimulant and a standard treatment for adult attention-deficit/hyperactivity disorder (ADHD). The long-term efficacy of Atomoxetine is about 40% at 6 months. The variability in efficacy between individuals is thought to be related to patient-specific factors, but no detailed research has been conducted …

  8. Hacia una pedagogía de la esperanza crítica bajo el capitalismo de casino Toward a Pedagogy of Educated Hope under Casino Capitalism

    El propósito de este artículo de reflexión es analizar la educación y el pensamiento crítico como estrategias fundamentales para la consolidación de la democracia radical. El cambio social y político, junto con la esperanza crítica, se proponen como los pilares centrales para permitir la construcción de un futuro sin autoritarismo …

  9. The role of neurotrophin genes involved in the vulnerability to gambling disorder

    Evidence about the involvement of genetic factors in the development of gambling disorder (GD) has been assessed. Among studies assessing heritability and biological vulnerability for GD, neurotrophin (NTF) genes have emerged as promising targets, since a growing literature showed a possible link between NTF and addiction-related disorders …

  10. The Gamblification of Investing: How a New Generation of Investors Is Being Born to Lose

    Investing and gambling share key features, in that both involve risk, the coming together of two or more people, and both are voluntary activities. However, investing is generally a much better way than gambling for the average person to make long-run profits …

  11. The Impact of Online Gambling Among Indonesian Teens and Technology

    This research is motivated by the development of technological advances. With advances in technology there is an increase in the problem of crime using sophisticated modus operandi. This form of crime is Cyber ??Crime. One of the cases of cybercrime that is rife at this time is gambling via the internet …

  12. Compensation for Fraud (Gambling) Operations Under The Guise of Investment – Restitution as A Complex or Easy Way Out Mechanism? (Learning From Various Restitution And Law Cases In Indonesia)

    The phenomenon of Foreign Exchange (Forex) that runs in the investment sector and can help the development of Indonesia. Currently, forex has become an endemic trend and has attracted the attention of many parties, both investors and the public in general …

  13. Benchmarking gambling screens to health-state utility: the PGSI and the SGHS estimate similar levels of population gambling-harm

    Both the Problem Gambling Severity Index (PGSI) and the Short Gambling Harms Screen (SGHS) purport to identify individuals harmed by gambling. However, there is dispute as to how much individuals are harmed, conditional on their scores from these instruments …

  14. "They loved gambling more than me." Women's experiences of gambling-related harm as an affected other

    Gambling poses a global threat to public health due to its far-reaching impacts. Research has demonstrated a ripple effect of harmful gambling on social network members and broader communities …

  15. What About Affected Family Members of Disordered Gamblers During the COVID-19 Pandemic? A Study in Italy During the Lockdown Restrictions

    Although some studies have been conducted on gambling behaviour in the general population or in clinical samples during the COVID-19 pandemic, less attention has been focused on Affected Family Members (AFMs) of disordered gamblers …

  16. An exploratory study of anxiety-motivated gambling in adolescents: Associations with minority status and gambling, health and functioning measures

    Gambling and anxiety are major public health concerns in adolescents and have been linked to emotion dysregulation and mood-modulating behaviors …

  17. Emerging Gambling Problems and Suggested Interventions: A Systematic Review of Empirical Research

    The goal of the present systematic review is to identify emerging gambling problems and the harm minimization strategies proposed to address them. Our interdisciplinary research team conducted this systematic literature review in 5 nations between which there is significant gambling research exchange …

  18. Area-level deprivation and adverse childhood experiences among high school students in Maryland

    Nearly one-half of Americans have been exposed to at least one adverse childhood experience (ACE) before turning 18, contributing to a broad array of problems spanning physical health, mental and behavioral health, and psychosocial functioning …

  19. Brain networks alterations in cocaine use and gambling disorders during emotion regulation

    Abstract Background Cocaine use disorder (CUD) and gambling disorder (GD) share clinical features and neural alterations, including emotion regulation deficits and dysfunctional activation in related networks. However, they also exhibit differential aspects, such as the neuroadaptive effects of long-term drug consumption in CUD as compared to GD …

  20. Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study

    Gambling within the world of gaming is an emerging phenomenon that may share common conceptual characteristics with traditional forms of gambling …

  21. Push Outcomes Bias Perceptions of Scratch Card Games

    In the domain of scratch card gambling, "pushes" refer to outcomes in which a prize is won that is equal to the cost of a scratch card game. Despite resulting in no net monetary gain, these outcomes are categorized as wins by lottery operators, effectively inflating published scratch card information (e.g., posted odds of winning) …

  22. Employee Perceptions of Responsible Gambling in Macao: Concepts, Indicators, and Intervention Barriers

    Despite the importance of venue employees in identifying problem gamblers and making interventions, little is known concerning what role venue employees play in responsible gambling practices in Macao …

  23. Modification of the association between experience of economic distress during the COVID-19 pandemic and behavioral health outcomes by availability of emergency cash reserves: findings from a nationally-representative survey in Thailand

    Studies have suggested that economic distress is associated with behavioral health outcomes, while availability of cash reserves for emergencies is associated with a reduction in economic distress …

  24. How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level

    Abstract Background and aims Loot boxes are in-game items which distribute rewards to players via random-number generation; many games require players to make in-game payments to access their contents. The combination of financial outlay and random rewards has raised concern about similarities to gambling …

  25. Problem video gaming in adolescents: An examination of the Pathways Model

    Problem video gaming (PVG) is of significant concern among youth and contributes to increases in mental health issues among adolescents. Prevalence rates for PVG are estimated at 1-3% among non-clinical samples …

  26. AI-driven Optimization of Casino Gaming Systems for Fraud Detection and User Behavior Analysis

    The swift digitalization of casino gaming systems has brought with it advanced risks involving fraud and non-compliant behaviors, in addition to unparalleled possibilities for customer experience improvement through behavior analytics …

  27. Sustainable Development Assessment of Cultural and Creative Industries in Casino Cities: A Case Study of Macao

    In Macao, the government established the Cultural and Creative Industry Promotion Office and Cultural Industries Committee in 2010, which nominated eight to-be-developed cultural and creative industries (CCIs): design, visual arts, performing arts, clothing, pop music, film and video, animation, and publishing …

  28. Strengthening the service experiences of women impacted by gambling-related intimate partner violence

    While problem gambling does not directly cause intimate partner violence (IPV), it exacerbates that violence significantly. Women experiencing both gambling harm and IPV often find themselves in challenging situations; furthermore, stigma and shame frequently act as barriers to seeking help from health and social service agencies …

  29. Problem Gambling Poker Players: Do They Fit into Blaszczynski and Nower's Pathways Model?

    Blaszczynski and Nower's (Addiction 97:487-499, 2002) Pathways Model, an integrative model based on problem gamblers' paths and comorbidities, aids in understanding the heterogeneity of problem gamblers' profiles by classifying them into three subgroups. The profiles of problem gamblers may be linked to the type of gambling practiced …

  30. No Significant Changes in Addictive and Problematic Behaviors During the COVID-19 Pandemic and Related Lockdowns: A Three-Wave Longitudinal Study

    The COVID-19 outbreak and related lockdowns brought substantial changes in people's lives and led to concerns about possible increases of addictive behaviors at the initial stages of the pandemic …

  31. Beliefs in free will and determinism: associations with social cognition and gambling behavior

    Beliefs about free will and determinism have been shown to associate with and influence behavior. The present study examined the relationship between these beliefs, key social cognitive constructs, and gambling behavior …

  32. Gamblers' perceptions of responsibility for gambling harm: a critical qualitative inquiry

    Gambling has traditionally been conceptualised as an issue of addiction and personal responsibility …

  33. Does acute alcohol consumption increase risk-taking while gambling? A systematic review and meta-analysis

    To estimate the effect of acute alcohol consumption on risk-taking while gambling, examine blood alcohol concentration as a moderator and explore possible moderators of this effect. Design, Setting And Participants: A systematic review and meta-analysis was completed …

  34. Gambling, Gaming, and Internet Behavior in a Sexual Minority Perspective. A Cross-Sectional Study in Seven European Countries

    Addictive behavior of gambling, gaming and internet activity is partly a new research domain and has not been well investigated with regard to sexual minority populations. Although health disparities between sexual minorities and the general population are well documented, there is a lack of inclusion of sexual minorities in both research and clinic …

  35. The Gambling Habits of University Students in Aragon, Spain: A Cross-Sectional Study

    Gambling has become a routine form of entertainment for many young people …

  36. Psychological online interventions for problem gambling and gambling disorder - A meta-analytic approach

    The Covid-19 pandemic has reignited discussions about the prevalence of and treatment options for problem gambling and gambling disorder (PGGD). Since affected persons seldom seek professional help, online interventions can improve accessibility. Thus, this study aimed to investigate the effectiveness of psychological online interventions on PGGD …

  37. Autonomic responses during Gambling: the Effect of Outcome Type and Sex in a large community sample of young adults

    Abstract Psychological theories consider autonomic arousal to be a reinforcer for problem gambling. Structural characteristics such as near-misses, which are non-win events that come close to a real win, have been shown to elicit win-like responses while increasing motivation and gambling persistence …

  38. Effectiveness of an app-based intervention to reduce substance use, gambling, and digital media use in vocational school students: study protocol for a randomized controlled trial

    Substance-related and addictive disorders are among the most common mental disorders in adolescence and young adulthood. Vocational school students are a risk group for problematic substance use and addictive behavior. However, the availability of evidence-based prevention concepts and programs is underdeveloped in the vocational school setting …

  39. Tackling gambling harm to bingo players at a time of commercial, regulatory and technological change - towards a public health approach

    The aim of this paper is to identify possible regulatory, policy and program measures to address gambling harm to bingo players and their communities, and in doing so extend existing public health approaches to gambling to better include bingo …

  40. Financial speculation in Canada: prevalence, correlates and relationship to gambling

    The purpose of the present investigation was to determine the prevalence, demographic profile, and correlates of financial speculation in Canada, with a focus on its relationship to gambling …

  41. Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use disorders

    Abstract Background and aims With the inclusion of gaming disorder in the ICD-11, diagnostic criteria were introduced for this relatively new disorder …

  42. Gambling-Related completed suicides: a scoping review

    Gambling disorder is a behavioral addiction with various consequences for those who suffer from it, such as lower quality of life, financial difficulties, psychiatric comorbidities, and increased suicide risk …

  43. "I see myself": Craving imagery among individuals with addictive disorders

    Craving has been put forward as a core feature of addictive disorders. The present qualitative study investigated the experience of craving among individuals with addictive disorders and recent experiences of cravings. Eleven individuals with Gambling Disorder and ten with Alcohol Use Disorder (n = 21) were recruited …

  44. The Online Betting Behavior of Sport Lottery Consumers

    The sports lottery industry is growing globally, especially in the online betting market. This study focuses on online sports lottery behavior and tries to propose a framework applied in a virtual environment …

  45. Response to commentaries on: Clarifying gambling subtypes: the revised pathways model of problem gambling

    The revised pathways model was developed to differentiate among subgroups of problem gamblers. Investigations into a broader range of risk factors that apply to recreational gamblers or across subgroups are beyond the scope of the model. Well-designed longitudinal studies are needed to inspire new theories in other areas of interest …

  46. Problem gambling and anxiety disorders in the general swedish population - a case control study

    Abstract Co-occurring psychiatric comorbidity is high among problem gamblers, and anxiety disorders has repeatedly been linked to problem gambling. Less conclusive, however, is the association between problem gambling and specific anxiety disorders …

  47. Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation

    Abstract Background and aims Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst adolescents, but has not examined co-occurring gambling participation …

  48. Time out: Prediction of self-exclusion from daily fantasy sports

    Responsible gambling (RG) tools that include play management software, self-limit features, and self-exclusion are relatively common offerings on major online gambling platforms. However, how online gaming and daily fantasy sports (DFS) players use such tools is less clear …

  49. Gambling knowledge and experience among clinical social workers

    Despite the rapid expansion of legalized gambling, few social workers are trained to identify problem gambling symptoms. This study explored gambling knowledge, behavior, and problem symptoms in a sample of 1,777 clinical social workers through an online survey …

  50. Changes in the Mean of and Variance in Psychological Disease Incidences before and during the COVID-19 Pandemic in the Korean Adult Population

    The coronavirus disease 2019 (COVID-19) pandemic has been suggested to increase the risk of depression and anxiety disorders. This study expanded upon previous findings by estimating the changes in medical visits for various psychological disorders during the COVID-19 pandemic compared to before COVID-19 …

  51. Network analysis for financial crime risk assessment: the case study of the gambling division in Malta

    The present study aims to support existing risk assessment tools by proposing an innovative network-oriented methodology based on ownership information. The approach involves calculating company-level indicators that are then transformed into red flags and used to rate risk …

  52. Using Photovoice With Male Problematic Gamblers to Understand Their Lived Story on the Path to Recovery in South Korea

    Illegal gambling has significantly affected individuals’ lives in South Korea, and it is difficult for problematic gamblers to recover despite the decreasing rate of problematic gambling …

  53. The prevalence of gaming and gambling in a child and adolescent psychiatry unit

    Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden …

  54. Submit Your Research to Gaming Law Review

  55. Rolling Dice for Divination, Gambling and Homeromanteia

    Abstract Everyday tools such as dice and knucklebones are associated with gambling and divinatory books founded upon the use of Homeric epics. Papyrological documents about this practice date back to Roman Imperial times. Verses drawn from Iliad and Odyssey were currently assigned to a divinely inspired wisdom …

  56. Quantile regression analysis of in-play betting in a large online gambling dataset

    In-play betting involves making multiple bets during a sporting event and is an increasingly popular form of gambling. Behavioural analysis of large datasets of in-play betting may aid in the prediction of at-risk patterns of gambling …

  57. Psychological portrait of a modern young gambler

    In this study, an attempt is made to discover the individual psychological characteristics of a modern young gambler. Gambling is considered as a pathological tendency to gambling. The study involved 40 young people aged 16 to 28, 20 boys and 20 girls, regular visitors of gaming computer clubs. 26 study participants spend more than 3 hours a day in the game …

  58. Por novos horizontes, por um novo Portugal: Eça de Queiroz e a “geração de 1870” nas Conferências do Casino

    RESUMO Este artigo trata do processo de sensibilização política e intelectual que deu origem à “geração de 1870” …

  59. Nudge versus sludge in gambling warning labels: How the effectiveness of a consumer protection measure can be undermined

    Firms can help consumers by structuring choices in a way that helps them make better decisions --- via nudges. However, firms may instead prefer to profit by making it harder for consumers to make good decisions --- via sludge …

  60. Let presidents fail: Congressional deference to presidents as gambling on failure

    Congress’s power of the purse is effective enough to block the implementation of a policy Congress disagrees with, especially in the case of foreign policies initiated by presidents. However, it is puzzling that congressional deference to presidents, instead of defiance, has been common …

  61. Impacts of the COVID-19 pandemic on gamblers in Canada: qualitative analysis of responses to an open-ended question

    CONTEXT: Many stakeholders have expressed concerns about the impacts of the COVID-19 pandemic on gambling practices. These have historically increased during crises, potentially leading to deleterious effects on problematic gamblers, their families, and their communities …

  62. Il ruolo dei new media nella rappresentazione del gioco d'azzardo online

    L'offerta di nuovi giochi d'azzardo, affiancati ai tradizionali, ha seguito la stessa linea di evoluzione di Internet le cui caratteristiche hanno alimentato la diffusione del new gambling o gioco d'azzardo online, pubblicizzato mediante advertising sui social media …

  63. Alter Game: A Study Protocol on a Virtual "Serious Game" for Relapse Prevention in Patients With Gambling Disorder

    Cognitive behavioral therapy (CBT) is the most successful protocol in gambling disorder (GD) treatment. However, it presents some weaknesses, especially concerning relapse prevention (RP). RP is one of the most important therapeutic steps, aiming at managing cravings and to avoid future relapse increasing perceived self-efficacy …

  64. Accumulators and Bookmaker’s Capital with Perturbed Stochastic Processes

    The sports betting industry has been growing at a phenomenal rate and has many similarities to the financial market in that a payout is made contingent on an outcome of an event. Despite this, there has been little to no mathematical focus on the potential ruin of bookmakers …