Gambling Research Index

New research / Archive

December 2021

19 studies entered the index this month.

  1. WEST FLAGLER ASSOCIATES, LTD., d/b/a/ MAGIC CITY CASINO, and BONITA-FORT MYERS CORPORATION, d/b/a BONITA SPRINGS POKER ROOM, Plaintiffs, v. DEB HAALAND, in her official capacity as SECRETARY OF THE UNITED STATES DEPARTMENT OF THE INTERIOR and UNITED STATES DEPARTMENT OF THE INTERIOR, Defendants. U.S. District Court for the District of Columbia Case No. 1:21-cv-02192-DLF PLAINTIFFS' MOTION AND MEMORANDUM IN SUPPORT OF MOTION FOR SUMMARY JUDGMENT OR IN THE ALTERNATIVE, A PRELIMINARY INJUNCTION Filed September 21, 2021

  2. Regulations and Practice of Casino Reversion in Macao: What Further Should be Done?

  3. A speed-of-play limit reduces gambling expenditure in an online roulette game: Results of an online experiment

    UK online casino games are presently not subject to any limitations on speed-of-play or stakes. One recent policy proposal is to ensure that no online casino game can be played faster than its in-person equivalent …

  4. Corrigendum to "Modelling decision-making under uncertainty: A direct comparison study between human and mouse gambling data" [31, February 2020, Pages 58-68]

  5. Clustering Treatment Outcomes in Women with Gambling Disorder

    The rising prevalence of gambling disorder (GD) among women has awakened considerable interest in the study of therapeutic outcomes in females …

  6. Online self-exclusion from multiple gambling venues: Stakeholder co-design of a usable and acceptable self-directed website

    Gambling self-exclusion programs are under-utilised and barriers to entry include shame and embarrassment with face-to-face registration, and complex and effortful procedures. The current study aimed to facilitate self-exclusion from gambling venues via an online self-directed website …

  7. Accuracy of self-reported gambling frequency and outcomes: Comparisons with account data

    The ability to accurately recall past gambling behavior and outcomes is essential for making informed decisions about future gambling. We aimed to determine whether online gambling customers can accurately recall their recent gambling outcomes and betting frequency …

  8. Gambling Features and Monetization in Video Games Create Challenges for Young People, Families, and Clinicians

    Video gaming (also known as computer gaming or electronic gaming) has stirred scientific interest since its widespread adoption as a recreational activity in the 1980s. Initial research focused on the negative consequences of violent content and the development of excessive or addictive use by players …

  9. Factors related to the dual condition of gambling and gaming disorders: A path analysis model

    Background And Aims: Gaming disorder has experienced rapid growth in the last decade among youth and adult populations, in parallel to the expansion of the videogame industry. The objective of this study was to explore the underlying process to explain the dual diagnosis of gaming with gambling disorder …

  10. Changes in gambling harms show need to consider the relationship between harms and availability

  11. Loot boxes use as a new form of gambling within video games

    Loot boxes are items within video games which players pay to open and, ultimately, to randomly obtain an object whose value is initially unknown. Being easily accessible for both teenagers and adults, loot boxes have been associated with gambling …

  12. Tecnotest: A screening tool for technological addictions and gambling disorder

    Unlabelled: One of the most pressing social and scientific issues, as reflected in the current priority lines of the National Drugs Plan (PNSD), is the development of screening tools for the early detection of addictions, particularly behavioral addictions, due to the impact that these problems are having on the growth of addictions in recent years …

  13. Brief overview of the WHO Collaborative Project on the Development of New International Screening and Diagnostic Instruments for Gaming Disorder and Gambling Disorder

  14. Gambling Outlets Location in Urban Areas: A Case Study of Madrid

    Cities are certainly a key factor in the location of gambling facilities. This paper aims to map the location of gambling outlets in urban areas and to examine potential links between neighborhoods socioeconomic and demographic characteristics and gambling supply, taking into account spatial dependencies of neighboring areas …

  15. Gambling Among Finnish 14-16-Year-Old Adolescents Before (2008-2009), During (2010-2011), and After (2013-2017) Setting the Legal Age Limit of 18 for Gambling and the Role of Socio-Economic Status

    Legislation prohibiting minors from engaging in gambling is a gambling policy measure set to protect adolescents from the harmful effects of gambling. The Finnish gambling system is based on a state monopoly, regulated by the Lotteries Act …

  16. Parental problem gambling and child wellbeing: Systematic review and synthesis of evidence

    Children living with a problem gambling parent are at risk of harm but no previous systematic reviews have specifically focused on the relationship of parental problem gambling and child wellbeing outcomes. The current review aimed to redress this gap by reviewing all available empirical evidence on parental problem gambling and child wellbeing …

  17. The Bounded Ending Effect in the Domain of Football Gambling: High Risks Are Not Always Preferred at the End

    Previous research has demonstrated that individuals present increased risk taking at the end of a series of gambles, a phenomenon called the ending effect. By using a large online football gambling data, we attempted to replicate the ending effect and tested the existence of a different pattern of increased risk taking at the ending …

  18. Media reporting on deaths due to suicide attributed to gaming in digital news: A case of misrepresentation and missed opportunities

    We aimed to study the attributes of the digital media reports on death due to suicide attributed to gaming. We also aimed to assess the overlap between the 'gaming' and 'gambling' activities in these media reports …

  19. [Spanish adaptation of the Gambling Advertising Impact Scale for adolescents]

    Unlabelled: Media pressure from gambling advertising has reached worrying levels. It constitutes a risk to the mental health of young people and adolescents by promoting a favourable attitude towards gambling, a higher frequency of gambling and a perception of greater accessibility …