Gambling Research Index

Research index

Trials and preregistrations

175 registered trials from ClinicalTrials.gov and ISRCTN and 540 public preregistrations from OSF Registries that study gambling, betting or a related activity (the page lists preregistrations from the past two years; the data has all of them). 27 are recruiting now; 23 completed trials have posted results; 131 were registered this year. Status is what the registries report and can lag reality by months. RSS feed, how this list is made.

Recruiting27

  1. Digital Cognitive Behavioral Therapy for Gambling Disorder

    This pilot randomized controlled trial evaluates the feasibility, acceptability, and preliminary clinical effects of digital cognitive behavioral therapy (CBT) for adults with gambling disorder involving online gambling in Indonesia. Twenty patient-family dyads will be enrolled …

  2. Is Craving a Central Criterion for Diagnosing a Behavioral Addiction?

    This study is a cross-sectional observational study designed to evaluate the diagnostic criteria for behavioral addictions (gambling, online video game disorder, screen addiction, food addiction, and pathological use of sex and/or pornography) …

  3. COMpulsive Gambling: Efficacy of DEEP Transcranial Magnetic Stimulation With H7 COIL

    This study aims to investigate whether a treatment called high-frequency repetitive transcranial magnetic stimulation (rTMS) can help reduce the symptoms of gambling disorder and whether it is safe and well tolerated …

  4. QAIAx - SGI/SI Smart Health Cities: Microcity Enclave Program (Quantum SI/AGI Agency a/k/a AI City Hall Project - UPSTO App Nos. 64/074,526, 64/063,557, 64/105,164, 63/903,181, 63/729,428, 64/125,360; USPTO EO 9424 Assignment ID: 2101042 / ARN: REEL/FRAME: 76481/0026 - OUSD-R&E, Department of War)

    BRIEF SUMMARY A. "What is the purpose of this study?" BACKGROUND …

  5. Work Organization and Gambling Addiction

    Problem gambling (PG) is influenced by environmental, psychological, and socioeconomic factors, including impulsivity, depression, anxiety, and characteristics such as marital status, age, and educational level. In France, approximately 5% of adults are affected by PG …

  6. Interaction Between Atypical Work Schedules and/or Idel Time at Work on At-risk Gambling Practices

    At-risk gambling causes individual and social harm, influenced by environmental, psychological, and socioeconomic factors. In France, 5% of adult gamblers show at-risk gambling practices. Atypical work schedules and idle time at work could increase this risk, but few studies have explored this …

  7. Psilocybin AsSisted pSychotherapy for the treatmENt of Gambling disordER : a Pilot Study

    The PASSENGER project aims to conduct a pilot feasibility study of the implementation of a randomized clinical trial on psilocybin-assisted psychotherapy for the treatment of gambling disorder …

  8. Effect of High-Intensity Transcranial Alternating Current Stimulation on Gambling Disorder: A Randomized Controlled Trial

    The investigators assume that High-intensity transcranial Alternating Current Stimulation (HI-tACS) could improve gambling disorder patients' executive-control function by modulating abnormal neural activity, particularly gamma-band oscillations, which are closely associated with executive-control …

  9. Brief ACT Intervention for Problem Gambling: A Pilot Study

    The goal of this pilot study is to learn if Acceptance and Commitment Therapy (ACT) works to treat Problem Gambling in young adults.The main questions it aims to answer are: * Does ACT therapy improve health and gambling behavior? …

  10. ACT-Based Intervention for Problem Gambling

    The goal of this randomized clinical trial is to study if Acceptance and Commitment Therapy (ACT) is effective to treat Problem Gambling in young adults.The main questions it aims to answer are: * Does ACT therapy improve health and gambling behavior? …

  11. Effects of Proactive Call to Customers of Norsk Rikstoto (Horse Gambling Operator in Norway): A Randomized Controlled Study

    Customers/gamblers gambling at Norsk Rikstoto (gambling monopolist in Norway providing horse gambling products with potential gambling problems will be randomly allocated to receive a proactive phone call (encouraging them to change their gambling behavior - e.g., be lowering the loss limit) or to …

  12. Contingency Management to Reinforce Attendance to Cognitive Behavioral Treatment for Gambling Disorder

    The aim of this study is to conduct a trial to investigate the effectiveness of adding contingency management treatment (CM) to standard care cognitive behavioral therapy (CBT) for the treatment of gambling disorder to increase attendance to treatment …

  13. Internet-based Versus Synchronous Cognitive Behavioural Therapy for Patients With Gambling Disorder

    The aim of this two-armed, randomized controlled trial is to determine if internet-based cognitive behavioural therapy (CBT) is as effective as synchronous CBT (sCBT) for treating Gambling Disorder (GD) in adults …

  14. Modeling Clinical Outcomes in Gambling Addiction

    Gambling disorder (GD) is recognized as an addictive disorder. Financial consequences of GD are often dramatic, inducing professional, familial, legal and medical repercussions and particularly mental health consequences …

  15. Change 4 Better (C4B)

    The purpose of this research study is to determine the effectiveness of the Change4Better (C4B) mobile app at reducing the severity of problem gambling as compared to standard treatment as usual (TAU).

  16. Evaluation of the Gambling Habits of Adolescents and Young Adults Post-COVID-19 and Implementation of a Digital Escape Room Intervention for Preventing Gambling in High School Students

    Gambling behaviors among adolescents and young adults have been experiencing an upward trend in the last years, possibly because of new habits developed during the COVID-19 lockdown restrictions …

  17. Theory-based Intervention for Promoting Responsible Gambling Among College Students

    The goal of this clinical trial is to learn if the RESPONSIBLEPLAY© intervention helps promote responsible gambling behaviors in University of Nevada, Las Vegas (UNLV) students aged 21 and older who have a Problem Gambling Severity Index (PGSI) score of 3 or higher …

  18. Mindfulness as an add-on Intervention in Treatment for Problem Gambling in Clinical Settings in Sweden

    This study will test the effects of an add-on mindfulness intervention for patients with gambling problems, added to treatment as usual, compared to a waitlist control condition …

  19. Beliefs About Mental Health Treatment - Gambling Addiction Study in Colorado

    Many people with mental health conditions do not seek treatment, and it is unclear what exactly prevents people from taking up treatment. The goal of this interventional study is to learn about how people think about cognitive behavioral therapy (CBT) for gambling disorders …

  20. Prevention Messages for EGMs: Effects on Behaviours and Cognitions

    The goals of this randomized controlled trial are to test the manifold effects of prevention pop-up messages on participants' behaviours, cognitions and affects …

  21. Testing the Interplay of Gambling, Emotion and Reward

    Background The nature and direction of dysfunctional reward processing in gambling disorder remains unclear. We aim to test a novel neurobiological model of gambling addiction, that takes into account inter-individual differences, as well as the multifactorial nature of gaming addiction …

  22. Efficacy and Safety of Combo-stim Deep Brain Stimulation for Treatment-refractory Mental Disorders

    This is a multi-center, single arm, prospective, open-label, extendable study for the efficacy and safety of combo-stim deep brain stimulation for treatment-refractory mental disorders (obsessive-compulsive disorder, schizophrenia, bipolar with depression, anorexia nervosa, gambling disorder and …

  23. NAlmefene Versus Placebo in Addition to Treatment as Usual on Craving in Behavioural Addictions

    Behavioural addictions (BAs) \[gambling disorder (GD), food addiction (FA), sexual addiction (SA)\] may lead to disastrous consequences. They are often associated with other addictive or psychiatric disorders, and high rates of suicide attempts …

  24. Virtual Reality Exposure Therapy for Gambling Disorder

    Gambling disorder (GD) is recognized as an addictive disorder in the DSM-5. Craving is a core phenomenon in addiction that can lead to relapse in problem gambling for pathological gamblers. Exposure Therapy (ET) focuses on craving in addiction treatment …

  25. Modulating Inhibitory Control Networks in Gambling Disorder With Theta Burst Stimulation

    In this project the investigators propose a randomized double-blind placebo-controlled design in which 40 patients with GD will receive active or sham cTBS to the pre-SMA for 2 weeks …

  26. Contingency Management as an Adjunct Treatment for Rural and Remote Disordered Gamblers

    The purpose of this project is to pilot contingency management as an adjunct treatment to counselling as usual using internet delivered video-conferencing applications for remote disordered gamblers …

  27. A Prospective Clinical Study of a Cohort of Patients Seeking Treatment for a Behavioral Addiction

    This research aims to provide a better understanding of the factors associated with the evolution of behavioral addictions, and compliance with care …

Active, not recruiting2

  1. Seeking Treatment for Gambling - a 10-year Retrospective Clinical and Register Study of Gambling Patterns and Physical and Psychiatric Comorbidity in Patients With Gambling Disorder

    Retrospective chart review and register study of all patients who sought treatment at Region Skåne gambling disorder treatment unit, from December, 2015, through November, 2025 …

  2. Optimization of the Self-exclusion Procedure

    It has been shown that self-excluded gamblers are very heavy gamblers, and that it is not possible to distinguish between those who report self-exclusion for addictive reasons and those who self-exclude for commercial reasons, which strongly suggests that all self-excluded people are …

Completed96

  1. Help on demand: a self-help app for gambling problems

    Background and study aims This research study aims to test the effectiveness of a self-help smartphone app for gambling problems. The content of the app has been studied in other formats (e.g., paper-and-pencil workbook), but never as an app …

  2. Opportunistic recruitment for gambling self-help

    Background and study aims This research study aims to test the effectiveness of a self-help smartphone app for gambling problems offered to individuals who report high risk gambling in a survey of gambling correlates …

  3. BANCO Study: Behavioral Addictions and Related NeuroCOgnitive Aspects: A Monocentric, Prospective, Controlled, Open-label Study of a Sample of Patients With Gambling Disorder

    The prevalence of people suffering from gambling disorder is relatively high, and the impact on this disorder the individual and those around him is considerable …

  4. The effectiveness of a cognitive behavioral treatment with virtual reality for problem gambling

    Background and study aims Pathological gambling is characterized by a loss of control over gambling, deception about the extent of one’s involvement with gambling, family and job disruption, theft, and chasing losses, or the effort to win back money lost while gambling …

  5. Effects of Positive Psychological Group Psychotherapy and Auricular Acupressure on Withdrawal Symptoms

    Objective The purpose of this study is to examine the effects of auricular acupressure and group counseling with positive psychology on gambling severity, withdrawal symptoms, and dopamine. Methods This study is a randomized controlled trial and has been performed at a University in South Korea …

  6. Online Intervention to Promote Change and Help-Seeking in Young Adults With Gambling and Trading Problems

    The goal of this study is to investigate if personalized online normative feedback (PONF) can increase intention to change and help-seeking behaviors in young adults with gambling or trading problems in Spain. The main questions it aims to answer are: 1 …

  7. Behavioral Addictions and Related NeuroCOgnitive Aspects

    Improving knowledge about behavioural addictions is a real public health issue. The etiopathogenic model of behavioural addictions is multifactorial, with various risk and vulnerability factors, involved in the initiation and maintenance of the disorders …

  8. The Effect of a Mobile Game Application on Children With CRF

    The aim of this study was to investigate the effect of a mobile game application developed for children with Chronic Renal Failure (CRF) on disease management. The study was a randomized controlled trial …

  9. A randomized controlled trial of an Internet-based psychological treatment for disordered gambling

    Background and study aims Gambling addiction is a common problem with serious consequences for those affected. It often leads to problems financially, in close relationships, and with mental health. At the same time, it is rare that those affected seek treatment …

  10. Covid-19 and ONline GAmbling

    The coronavirus disease 2019 (COVID-19) pandemic represents a major threat to global health …

  11. The Effect of Self Stigma Tailored Cognitive Behavioral Therapy on Gambling Disorder

    The goal of this clinical trial was to evaluate whether a cognitive behavioral therapy (CBT) program focused on self-stigma could help reduce both self-stigma and gambling disorder severity in adults diagnosed with gambling disorder …

  12. Augmenting an online self-directed intervention for gambling disorder with a single motivational interview

    Current plain English summary as of 19/11/2020: Background and study aims Despite the success of gold standard cognitive-behavioural therapy (talking therapy) for problem gambling, the majority of problem gamblers do not seek or receive professional treatment …

  13. Susceptibility to Pathological Gambling

    The goal of this study is to assess the risk factors for the development of pathological gambling.

  14. Treatment Study for Problematic Gaming and Gambling

    The aim of the study is twofold: 1) to evaluate an Relaps Prevention(RP) treatment for Problematic Gaming (PG) and Internet Gaming Disorder (IGD) patients recruited from child and youth psychiatry (CAP) clinics and 2) to test whether the quality of parent-child relationships plays role in the …

  15. Brief Online Personalised Feedback Intervention for Gambling Harm

    Purpose and significance A brief self-directed online personalised feedback intervention was developed for the UK context designed to prevent, reduce, and address gambling harm …

  16. SBIRT Intervention for Gambling Behaviors

    Disordered gambling, like substance misuse, has been associated with various medical problems and adverse health outcomes …

  17. Adding Contingency Management to Treatment as Usual for Disordered Gambling.

    The aim of this study is to conduct a trial to investigate the efficacy of adding Contingency Management (CM) to Treatment as Usual (TAU) for the treatment of Disordered Gambling …

  18. Prospective Multicenter Cohort Study Evaluating the Incidence and Risk Factors for Problem Gambling Among Young Adults With First-episode Psychosis

    The aims of this propsective cohort study are to get a better understanding of the association between problem gambling and psychotic disorders among young adults with first-episode psychosis. The main questions to be answered are: 1. What is the incidence of problem gambling in this population? 2 …

  19. Data-informed behaviours and responsible gambling

    Current plain English summary as of 25/02/2022: Background and study aims Over 400,000 individuals in the UK identify as problem gamblers, a number that is rapidly expanding given the increasing popularity of online gambling. At the same time, it is rare that those affected seek treatment …

  20. Milk Thistle in Pathological Gambling

    The goal of the proposed study is to evaluate the efficacy and safety of silymarin in individuals with gambling disorder. The hypothesis to be tested is that silymarin will be more effective and well tolerated in subjects with gambling disorder compared to placebo …

  21. Impact of a Self-Exclusion Procedure Optimized by an Extension of the Suspension of Commercial Solicitations

    Considering that self-exclusion from gambling on a particular website is an intervention for and by individuals who have developed a gambling disorder, it is currently exclusively a behavioural intervention in the sense that it prevents the behaviour Resumption of commercial solicitations only in …

  22. The Effect of Regular Naltrexone Dosing on Disordered Gamblers

    This study examines the effect of regular naltrexone dosing on disordered gamblers. Gamblers will also be scanned pre- and post-treatment where we will investigate the functional changes to tasks designed to engage brain region associated with gambling and addiction …

  23. Feasibility of the Internet-delivered Treatment "SpilleFri" for Patients With Pathological Gambling

    This uncontrolled feasibility pilot study explores the feasibility of a 10 week, 8-module, therapist-assisted, internet-delivered treatment program, "SpilleFri", for patients with Pathological Gambling …

  24. Win Back Control: a gambling self-help tool

    Background and study aims Switzerland has a wide array of gambling opportunities. The country has 21 casinos and about 9000 lottery-vending points. This makes Switzerland one of the densest countries in the world in terms of gambling places …

  25. Developing and Testing a Brief Intervention for Problem Gambling in Credit Counseling

    This study will implement a brief intervention with text messaging and will test its effectiveness in reducing gambling behavior and improving financial well-being among credit counseling clients who seek services …

  26. Online Coping Skills Counseling for Problem Gambling and Trauma

    This randomized controlled trial examines the efficacy of two behavioral therapies. Seeking Safety, which addresses co-occurring problem gambling (PG) and posttraumatic stress disorder (PTSD), is being compared to Cognitive-Behavioral Therapy for PG, which addresses only PG …

  27. Poker, Skills and Associated Problems

    The PERHAPS project aims to fill two gaps in the scientific literature: on the one hand, studying the clinical and cognitive particularities of poker-related problems, and on the other hand, studying poker skill as a combination of multiple cognitive and emotional abilities …

  28. Mental Health, Addictions and Biomarkers in High Athletes Performance

    Sport is a privileged area to promote socialization and health values, such as companionship; a healthy lifestyle; cooperation to achieve common goals, and justice, rejecting unjustified advantages in competition. The concept of fair play is on which the development of those values pivots …

  29. ICBTG in Routine Care

    Problem gambling (PG) is a major public health concern worldwide. As awareness of PG has risen, treatment demand is increasing, and internet interventions is a promising alternative for providing fast, evidence-based treatment at scale, to a low cost …

  30. Can the Prediction Market Improve Predictions of COVID-19?

    The goal of this study is to better understand how people predict the future risks of the novel Coronavirus (COVID-19). Specifically, the investigators will ask the following research questions: * How well do participants predict the future risks of COVID-19? …

  31. Emotion Regulation Group Treatment for Gambling Disorder - a Pilot Trial

    Group cognitive behavioral therapy for Gambling Disorder (GD) with a focus on emotion regulation - A pilot study This pilot study will evaluate the feasibility and possible effectiveness of a novel treatment protocol developed within the research group including emotion regulation techniques for …

  32. The Context of Gambling Treatment: Towards Creating an Online Service to Reduce Problem Gambling - Part Five

    This application involves a multi-stage study with the ultimate goal of developing an online treatment service for problem gamblers. We will recruit up to 100 problem gamblers, and offer problem gambling treatment services to them entirely over the internet …

  33. Online Interventions for Gamblers With and Without Co-occurring Problem Drinking

    Many problem gamblers are also problem drinkers,with lifetime prevalence in nationally representative samples ranging from 45% to 73%. Heavy drinking often occurs while problem gamblers are engaging in gambling activities, resulting in increased risky gambling behaviour …

  34. Computer-based Training (Retraining) for People With Gambling Problems

    The study examines the efficacy and acceptance of a computer-based training program for individuals with problematic or pathological gambling behavior …

  35. Computer-based Self-Help Program for People With Gambling Problems

    The study examines the effectiveness of a computer-based self-help-program for individuals with problematic or pathological gambling behavior.The main objective of the study is to investigate the extent to which the online program leads to a significant reduction in pathological gambling (primary …

  36. Screening for Excessive Gambling Behaviors on the Internet

    The Internet medium is particularly vector for gambling problems …

  37. Internet Based Cognitive Behavior Therapy for Concerned Significant Others of Problem Gamblers

    About 2.3 % of the adult population in Sweden is considered to be problem gamblers, and it is estimated that only 5 % of them seek treatment …

  38. RCT of Internet-Delivered CBT Treatments for Pathological Gambling: Comparing the Effects of Added Involvement From CSOs

    Problem gambling is a public health concern with prevalence rates at 2 %. Problem gambling also severely affects concerned significant others (CSOs) …

  39. Physical Activity Pathological Gamblers

    Gambling Disorder (GD) is defined as the recurrent and persistent act of betting which leads to clinical impairments …

  40. Developing and Evaluating Effectiveness of a Reinstatement Tutorial

    This study will compare a computerized tutorial to a brochure in terms of their education impact of people who wish to end voluntary self-exclusion. Voluntary self-exclusion is a program used by people who seek to bar themselves from further access to the casino or other gambling venue …

  41. Integrative Couple Treatment for Pathological Gambling

    The aim of the study is to compare marital treatment to individual treatment for pathological gambling.

  42. Effects of a Workplace Prevention Program for Problematic Gambling

    The purpose of this study is to determine the effects of a workplace prevention program targeting problematic gambling.

  43. Comparing the Efficacy of an Online Gambling Intervention to a no Intervention Control Condition

    Online interventions for gambling problems hold a strong potential to help people with gambling concerns. However, there are no trials, to-date, that have been able to demonstrate the effectiveness of such an intervention …

  44. The Effect of Transcranial Direct Current Stimulation on Decision Making and Cognitive Flexibility in Gambling Disorder

    The investigators conducted a double-blind randomised sham-controlled study. Upon enrollment into the study, participants were randomly assigned to one of two conditions: (i) active group: anodal stimulation over the right dlPFC (n = 10) or (ii) sham stimulation group (n = 10) …

  45. Online Interventions for Gamblers With and Without Co-occurring Mental Health Concerns

    Comorbidity between problem gambling and mental health concerns such as anxiety and depression is common. Further, the treatment needs of people with co-occurring gambling and mental health concerns may be different from those of problem gamblers who do not have a co-occurring mental health concern …

  46. Treatment of Gambling Disorder With Fast Acting Opiate Antagonist, Naloxone Nasal Spray

    Non-controlled pilot study. Two groups: Group A: naloxone nasal spray max 8 mg/per day; Group B: naloxone max 16 mg/per day. Study duration 8 weeks. Brief intervention.

  47. Prevalence of Pathologic Gambling in the Workforce: a Cross-sectional Study in Brittany, France

    To date, very few studies about links between work and addictive disorders concern behavioral addictive disorders such as gambling. Such behaviours may be adaptative strategy for unsatisfied workers …

  48. Evaluation of a Brief Surf the Urge Intervention

    The purpose of this study is to evaluate the effectiveness of a brief "Surf the Urge" intervention to reduce adolescent and young adult (i.e., 14 to 24 years old) urge-related behaviors …

  49. Is virtual reality useful to treat pathological gambling?

    Background and study aims Pathological gambling is characterized by a loss of control over gambling, deception about the extent of one’s involvement with gambling, family and job disruption, theft, and chasing losses, or the effort to win back money lost while gambling …

  50. OPAL: "Opiates and PhArmacoLogy"

    The aim of this study is to determine the current prevalence of co-addictions, including problem/pathological gambling, in patients receiving Opiate Substitution Treatment (OST), and to then compare patients receiving OST with or without a co-addiction (excluding tobacco dependence) in order to …

  51. Cognitive-Motivational Behavior Therapy for Pathological Gamblers

    In the proposed two-arm randomized controlled trial, 200 patients meeting DSM-IV criteria for PG will be randomized to 12 sessions of Cognitive-Motivational Behavior Therapy (CMBT) or to Cognitive Behavior Therapy (CBT).

  52. Comparative Study of the Link Between the Practice of Gambling and Money and Materialism Among Problem Gamblers and Non-problem Gamblers

    The purpose of this study is to to explore the link between materialism and addiction to gambling and money

  53. Investigation of Naltrexone for Pathological Gambling

    The investigators plan to investigate the safety, tolerability, and efficacy of the opioid antagonist naltrexone in Pathological Gambling …

  54. Psychological treatments for problem gambling reseach Study (PROGRESS)

    Background and study aims The DSM IV (American Psychiatric Association, 2000) defines pathological gambling as 'Persistent and recurrent maladaptive gambling behavior' with at least 5 out of 10 associated criteria required to be attained in order to merit the diagnosis …

  55. Validation of a Tool for Assessing Gambling Problems Related to the Practice of Poker: the Copenhagen Poker Screen (CHAPS)

    If the addiction to games of chance and gambling is a disease of increasing knowledge, the emergence of poker rout evaluation procedures, prevention and treatment usually offered to players in need …

  56. Dopamine Responsivity in Gamblers

    This study deals with how people decide between rewards of different value. The investigators want to understand how the brain's dopamine system impacts this kind of decision making. The investigators will use a medication, tolcapone, which can temporarily affect the dopamine system.

  57. Effect of rTMS in Pathological Gamblers

    The gambling problem is characterized by a loss of control and an excessive focus on the gambling practice …

  58. D1 and D2 Dopamine Receptors in Gambling and Amphetamine Reinforcement

    To determine if: 1. pathological gambling is similar to psychostimulant addiction as reflected by parallel roles for D1 and D2 receptors in gambling and stimulant reinforcement. 2. these parallel roles are linked with gambling pathology or if they are evident in both gamblers and controls.

  59. Internet-based interventions for problem gamblers: self-directed recovery

    Background and study aims Gambling disorders affect about one in ten Canadian adults. Effective treatments are available but only a small proportion of affected individuals will choose to attend formal treatment. As a result self-directed treatments have also been developed and found effective …

  60. The Effect of a Brief Intervention for Problem Gamblers

    A pragmatic randomized pilot trial primarily examining the feasibility of a brief therapist guided online self-help program based on Cognitive behavioral therapy (CBT). Participants will be randomized to either a treatment as usual condition (TAU) or to TAU plus CBT.

  61. Web-based vs In-person Personalized Feedback Intervention for Comorbid Substance Use and Disordered Gambling

    Rates of gambling and substance use behaviors are elevated among emerging adults (ages 18-24), and these behaviors are individually and jointly associated with a host of negative consequences …

  62. Testing Resources: Manual and Webinar Guided Treatment vs. Manual Guided Treatment

    Research specific to women's gambling treatment needs is limited but suggests a critical need for women sensitive options and reduced barriers to access. This pilot will test the effectiveness of a Tutorial Workbook (TW) both as a self-help tool and used in combination with a webinar …

  63. Detecting a Reward Signal in the Motor Cortex

    This study will use transcranial magnetic stimulation (TMS) to determine whether the activity in the brain when someone wins something affects the part of the brain that controls movement …

  64. Brief Therapies for Problem Gambling Substance Abusers

    This project evaluates the efficacy of brief interventions for individuals seeking treatment for substance use disorders who also have gambling problems …

  65. Application for weaning off treatment by General Practitioner (GP) for patients with dependency

    Background and study aims Research has established the effectiveness of screening, brief intervention and referral to treatment (SBIRT) for patients with alcohol and drug misuse in primary care. Screening large numbers of patients provides an opportunity to engage those who are in need of treatment …

  66. Treatment of Pathological Gambling With Naltrexone Pharmacotherapy and Brief Intervention

    The aim of this research is to explore the efficacy of the opiate antagonist, naltrexone as combined with CBT-intervention in the treatment of pathological gambling (PG) …

  67. “Vernetzte www.Welten”: Effectiveness of a school-based media education program

    Not provided at time of registration

  68. N-Acetyl Cysteine Plus Behavioral Therapy for Nicotine Dependent Pathological Gamblers

    The objective of this application is to examine whether, given its mechanism of action, the dietary supplement, N-acetyl cysteine (NAC) will reduce both tobacco use and pathological gamblers (PG) symptoms in nicotine dependent pathological gamblers.

  69. Tolcapone Treatment of Pathological Gambling

    The goal of the proposed study is to evaluate the efficacy and safety of tolcapone in pathological gambling.

  70. Clinical Study to Determine if Ecopipam Can Reduce Urges to Gamble

    This study is designed to test the hypothesis that ecopipam is able to reduce urges to gamble in patients diagnosed with Pathological Gambling.

  71. Memantine Treatment Study of Pathological Gambling

    The goal of the proposed study is to evaluate the efficacy and safety of the drug memantine in individuals with pathological gambling (PG). Thirty subjects with DSM-IV PG will receive 10 weeks of open-label treatment with memantine …

  72. Transversal Multiaxial Evaluation and 5-year Follow-up of a Cohort of French Gamblers (JEU)

    This study is divided into two stages. The first stage is a transversal study and corresponds to the recruitment of participants, which will last about two years …

  73. Motor Cortex Reward Signaling in Parkinson Disease

    The brain releases signals to mark rewards for certain behavior. Some medications for Parkinson disease (PD) can cause some patients to engage in compulsive behavior, possibly because the medications affect this reward system …

  74. A Pilot SMART Design for Pathological Gamblers

    Pathological gambling is serious problem, with significant psychological, financial, and public health consequences …

  75. A Personalized Feedback Intervention for Problem Gamblers

    The main aim of this randomized controlled trial is to evaluate the sustained efficacy of a personalized feedback intervention for problem gamblers …

  76. Topiramate Trial for Pathological Gamblers

    Pathological gambling (PG) is a prevalent disorder with no approved pharmacological treatment. Previous reports suggest that topiramate could be useful in reducing impulsivity in PG, and craving in other addictions …

  77. Cognitive Behavioral Treatments for Pathological Gambling

    This study will determine the effectiveness of three different treatment strategies in reducing gambling behaviors in pathological gamblers.

  78. Impulsivity in Pathological Gambling

    The purpose of the this study is to compare pathological gamblers versus non-pathological gamblers using tests that measure different components of impulsivity. We aim to invite a total of 120 individuals to participate in this study …

  79. Acamprosate in the Treatment of Pathological Gambling

    The purpose of this study is to see whether acamprosate (Campral) will curb the desire to gamble in people with pathological gambling disorder.

  80. Cognitive Behavioral Therapy for Pathological Gambling

    The purpose of the study is to evaluate a new form of counseling for pathological gambling and to see if the counseling is more effective than attending Gamblers Anonymous.

  81. Safety and Efficacy Trial of Olanzapine in Outpatients With Pathological Gambling

    The purpose of this research study is to evaluate the efficacy (effectiveness) and safety of olanzapine in treating pathological gambling.

  82. A Transversal Study for the French Validation of Two Assessment Tools of Gambling Related Cognitions.

    This study is divided into two stages …

  83. Is motivational interviewing and/or cognitive behavioural group therapy an effective treatment for pathological gambling?

    Not provided at time of registration

  84. Development and Validation of a Mindfulness Intervention for Problem Gambling: An Exploratory Study

    In recent years, mindfulness meditation has been shown to be a promising approach for alleviating emotional distress associated with chronic medical and psychiatric conditions and in reducing relapse following treatment for depression …

  85. Gambling and Brief Interventions

    This study will compare four different combinations and durations of motivational enhancement therapy, cognitive behavioral therapy, and brief advice treatments for gambling versus a non-intervention condition to determine which is most effective in reducing problem gambling.

  86. Cognitive Motivational Behavior Therapy for Gamblers

    This study will evaluate the effectiveness of cognitive motivational behavior therapy (CMBT) in treating pathological gamblers.

  87. An Open-Label Study of N-Acetyl Cysteine in Pathological Gambling

    After completing all screening evaluations, subjects will receive unblinded N-Acetyl Cysteine 600 mg/day for 2 weeks …

  88. Nalmefene Gambling Study: Study of Nalmefene HCl in the Treatment of Pathological Gambling

    The purpose of this study is to determine if nalmefene is safe and effective in the treatment of pathological gambling.

  89. Minimal and Brief Treatments for Pathological Gamblers

    The purpose of the study is to examine whether problem gamblers who receive therapy calls in addition to a self-help manual will be more likely to quit or cut back on their gambling when compared with problem gamblers who receive just the manual.

  90. Effects of Internet-based Treatment of Pathological Gambling

    A trial testing the outcome of an Internet-based treatment of pathological gambling with the hypothesis that there will be improvements both immediately and up to 36 months. It is also hypnotized that treatment response can be predicted from background variables.

  91. Drug Treatment for Pathologic Gambling Disorder

    This study will establish the best dose of the drug naltrexone to treat patients with Pathological Gambling Disorder (PGD) and severe urge symptoms.

  92. Cognitive-Behavioral Treatment of Gambling

    This study will determine the effectiveness of cognitive behavior therapy (CBT) and contingency management (CM) in reducing gambling behaviors and other related problems in pathological gambling …

  93. Bupropion in the Treatment of Pathological Gambling

    This study will determine whether the drug bupropion is an effective treatment for Pathological Gambling.

  94. Naltrexone in the Treatment of Concurrent Alcohol Dependence and Pathological Gambling

    This study assessed whether naltrexone, an opioid antagonist, might be effective in reducing excessive gambling behavior in people who also drink heavily. The efficacy of naltrexone was evaluated in a randomized, double-blind, placebo-controlled trial …

  95. Cognitive Behavioral Therapy for Treatment of Pathological Gambling

    This study will determine the effectiveness and cost-effectiveness of three different treatment strategies in reducing gambling behaviors.

  96. Indicated Prevention With At-Risk Gamblers

    The overall purpose of this study is to reduce the prevalence of gambling risk in college students by evaluating the effectiveness of different treatments in reducing gambling behavior and related negative consequences.

Stopped early10

  1. Don't Go There: A Geospatial mHealth App for Gambling Disorder

    The goal of this project is to develop and to test the efficacy of a novel mHealth app for gambling disorder. The app capitalizes on smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet. Users will receive an alert of this go near a gambling venue …

  2. Environmental Influence on Gambling Behavior

    In France, the prevalence of problem gambling and risk has been estimated at 1.3%. This disorder, currently considered a behavioral addiction is characterized by a loss of control and an excessive focus on the game …

  3. Internet Addiction and Sleep Disorders

    This is an open label randomized controlled trial, comparing two modes of treatment for internet addiction (gaming or gambling online) with sleep disorders associated.

  4. Repeated Low-frequency Transcranial Magnetic Stimulation Reduces Cue-induced Craving: a Randomized, Prospective, Double-blind, Sham-controlled, Cross-over Study

    The aim of this study is to evaluate the effect of repeated low-frequency Transcranial Magnetic Stimulation (rTMS) of the right dorsolateral prefrontal cortex, combined with gambling cues, on gambling craving. Participants are pathological gamblers …

  5. Community Reinforcement Approach and Family Training (CRAFT) for Problem Gambling

    Nova Scotia is experiencing a proliferation of gambling opportunities and their related gambling problems …

  6. Topiramate on Gambling-Related Behaviours

    The quest for an effective medication therapy for problem gambling remains an important priority for the problem gambling treatment research field …

  7. A Randomized Control Trial Examining Two Treatments for Problem Gambling

    Despite evidence of high rates of concurrent substance use and anger problems among problem gamblers, until recently there have been no empirically evaluated treatments for these co-morbid problems …

  8. Effectiveness of Sertraline in Treating Pathological Gamblers With a Diagnosis of Alcohol Dependence - 1

    Pathological gamblers often are also dependent on alcohol and clinically depressed. Sertraline (Zoloft) is currently used to treat depression, panic disorder, and obsessive-compulsive disorder …

  9. Topiramate in the Treatment of Pathological Gambling

    This study will assess the efficacy of topiramate in the treatment of pathological gambling. Pathological gambling (PG) is a debilitating disorder, generally leading to severe personal, familial, financial, social, and occupational impairments …

  10. Functional Magnetic Resonance Imaging (fMRI) Studies in Pathological Gambling (PG) and Obsessive-Compulsive Disorder (OCD)

    This study will explore the brain processes associated with inhibition and reward processing in pathological gamblers and people with obsessive compulsive disorder compared to healthy controls.

Preregistrations286

  1. Sports Betting: An Analysis of Risk Perceptions and Gambling Engagement Among Technical/Integrated High School Students

    This registration concerns a scoping review, a non-experimental, descriptive evidence-synthesis design conducted according to the framework of Arksey and O'Malley (2005), refined by Levac, Colquhoun and O'Brien (2010) and consolidated by the Joanna Briggs Institute (Peters et al., 2020; 2022) …

  2. What do we know about how individual or group treatments for people experiencing gambling problems incorporate the harms and consequences faced by concerned significant others when those significant others do not participate in the treatment process ?

    This project consists of a scoping review aimed at mapping and synthesizing the existing literature on how the consequences experienced by concerned significant others (CSOs) are integrated into individual or group treatments for individuals with gambling problems (IGP) …

  3. Prediction markets and forecasters in the 2026 US midterm elections: protocols frozen before the vote

    The scoring protocol of the Polymarket 2026 midterm scorecard (frozen 17 October 2026 at 03:34:08 UTC; 13,186 contracts in 1,352 events; manifest SHA-256 5b607bded8bd47c8f41ec083f54d6319d7178027c7914c64ab77f069c4a79dca) and the pre-registration of the 2026 midterm forecaster board (version 1 …

  4. From registration to publication: Protocol for a meta-research study of trials for gaming disorder and problematic internet use

    We will identify every registered intervention trial for gaming disorder and problematic internet, smartphone or social-media use in the international registries …

  5. Blurred Lines? Women’s Experiences of Gambling-Gaming Convergence

    Purpose and significance This project explores how women in Northern Ireland (NI) experience gambling and gaming convergence. Women remain an overlooked group despite increasing engagement …

  6. Trading on the Margins: Independent Actions, Correlated Judgement, and the Limits of AI Collusion Detection in Prediction Markets

    This project was developed in response to Apart Research's AI Collusion Research Sprint, held on October 23–25, 2026 …

  7. Ecological validity of addiction cue reactivity: a systematic review and meta-analysis of virtual reality versus conventional cue presentation

    This systematic review and meta-analysis examines whether presenting addiction cues in immersive virtual reality (VR) elicits stronger craving, autonomic and brain responses than conventional, non-immersive cue presentation …

  8. Prevalence of problem gambling among people who bet on sports: systematic review and meta-analysis

    Protocol (v1.0) of a systematic review and meta-analysis of the prevalence of problem gambling among people who bet on sports (including daily fantasy sports, esports betting and sports lotteries on match outcomes) …

  9. Development and feasibility of a self-guided, CBT-informed digital support program for adult family members affected by a relative's gambling: preliminary registration

    Gambling problems harm the whole family. Partners, parents and other relatives carry stress, conflict, money worry, stigma, guilt and shame, but little support is designed for them, and most services need a professional or an in-person meeting …

  10. Household, family and economic factors associated with sports betting among adolescents and young people in sub-Saharan Africa: a mixed-methods systematic review (protocol)

    Protocol for a mixed-methods systematic review of the household, family and economic factors associated with sports betting and problem gambling among people aged 10–24 in sub-Saharan Africa. Conducted by Missinglink (Family Economic Intelligence), Lagos, Nigeria …

  11. Implications of Legalized Sports Betting for Family Well-Being and Tax Policy

    Sports betting has expanded rapidly in the United States since the 2018 Supreme Court decision in Murphy v. National Collegiate Athletic Association, which allowed states to legalize it. Since then, 38 states have legalized sports betting and 30 allow online sports betting …

  12. Cognitive Inhibition and Cognitive Flexibility as Moderators of the Relationship between Low Mood and Decision-Making under Risk

    Background- Cognitive inhibition is the process of suppressing automatic responses, behaviours and impulses to focus on goals and cognitive flexibility is the ability to adapt cognitive processes when faced with a new condition or environment …

  13. Co-Creating an Assessment Tool to Identify People at Heightened Risk of Developing Gambling Problems: A Two-Phase Qualitative Study using Insights from the Target Population

    This is a preregistration for a two-phase qualitative study to aid development of a tool to signal gambling risk, which consists of two modules, one based on self-report items, one based on a behavioral decision-making task …

  14. Frequency-Specific Effects of tACS on Reward Learning in Individuals with Problematic Cannabis Use

    Reward learning depends on how people update their choices after positive and negative outcomes, and these processes may be altered in individuals with problematic cannabis use …

  15. Frequency-Specific Effects of Prefrontal tACS on Response Inhibition

    Response inhibition supports the ability to stop an ongoing action when behavior is no longer adaptive, and impaired inhibitory control may contribute to problematic gambling …

  16. Roll of the Dice

    When making decisions involving risk, difficulty regulating emotional responses may contribute to less optimal decision-making. In poker, the term “tilt” refers to a state in which emotional reactions interfere with a player's typical decision-making strategy …

  17. PUBLIC POLICIES AND SOCIAL STRATEGIES FOR GAMBLING- RELATED PROBLEMS. PROTOCOL FOR A CRITICAL INTERPRETATIVE SYNTHESIS

    Gambling disorder is estimated to affect 1 in every 80 adults worldwide, where 11.9% of men and 5.5% of women experiencing gambling-related harm falls short of a formal diagnosis [Wardle 2024] …

  18. Whether social media ads in Hong Kong disclose loot box presence

    Loot boxes in video games are gambling-like products that can be bought with real-world money to obtain random virtual rewards. Stakeholders, including parents and policymakers, are concerned about the potential harms, such as overspending and the normalisation of gambling …

  19. Evaluating the Acceptability and Engagement of a Decision Making Game on Dark Nudges

    This study evaluates an interactive digital game prototype designed to improve awareness of persuasive design features (dark nudges) used in online commercial environments …

  20. Statewide Mobile Sports Betting and Suicidal Ideation Among U.S. College Students

    This preregistered study will examine whether the introduction of statewide legal mobile sports betting is associated with changes in past-year serious suicidal ideation among U.S. college students ages 18-24 …

  21. Evaluating Mandatory Player Protection Measures in Online Gambling in Germany: The EMAS Study (Evaluation der Maßnahmen des Glücksspielstaatsvertrags 2021 zum Spielerschutz im Internet in Deutschland – EMAS-Studie)

    The German federal states introduced a range of mandatory player protection measures through the German Interstate Treaty on Gambling 2021 (GlüStV 2021) …

  22. Video Game Based Intervention and its Impact on Confidence in Online Decision-Making Against Dark Nudges

    Comparing a game-based intervention with an educational control to investigate changes in online decision-making confidence in the context of gambling and online shopping websites and whether these effects differ by financial literacy or baseline susceptibility.

  23. The illegal, unlicensed, and offshore gambling market: a rapid scoping review of emerging evidence from Great Britain

    This project is a rapid scoping review of the evidence on the gambling market operating outside the Gambling Commission's licensing regime in Great Britain, described variously as illegal, unlicensed, or offshore …

  24. Early outcomes alter risky decisions by impacting Pavlovian biases

    STUDY INFORMATION This study tests whether the OUTCOME of a person's early gambles (their "luck") causally shifts their later risky decision-making and Pavlovian approach–avoidance biases, measured 24 hours later in the absence of any new outcomes …

  25. Loot boxes in India: Prevalence, presence disclosure, and probability disclosures - 2026 Update

    Studies on loot box implementation have been conducted in countries like China and the UK. However, India, as one of the largest emerging video game markets, has not yet been studied academically …

  26. Psychological and Behavioral Correlates of Food Addiction Symptoms (Study II)

    A recent study from our laboratory employed the Yale Food Addiction Scale (YFAS 2.0; Gearhardt et al., 2016) alongside the Social Media Addiction Questionnaire (SMAQ; Hawi & Samaha, 2017) and the Bergen Social Media Addiction Scale (BSMAS; Andreassen et al., 2016) …

  27. Losing Track of Time? Temporal Distortion and Loss of Control in Behavioral Addictions: A Systematic Review and Meta-Analysis with an Internal-Clock Framework

    "Losing track of time" is one of the most commonly reported experiences in problematic gaming, social media use, gambling, and other behavioral addictions, and appears as a screening item in several diagnostic instruments …

  28. Operational non-invariance: event definition and temporal resolution determine the sign of the transactional contrast in gambling payment data

    This project contains the complete reproduction package for the article "Operational non-invariance: event definition and temporal resolution determine the sign of the transactional contrast in gambling payment data." The central objective of this research is to investigate how the operational …

  29. Detecting coordinated wallet behaviour and classifying coordination motives on decentralized prediction markets. A scoping review protocol

    Decentralized prediction markets provide transparent transaction data while preserving participant pseudonymity, creating unique opportunities and challenges for detecting coordinated trading …

  30. Protocol: A Systematic Review of Protective Psychological Factors in Gambling

    This systematic review will synthesize evidence on protective psychological factors associated with gambling integrating gamblified digital activities (such as loot boxes and high-risk cryptocurrency trading) to give an extensive overview of the contemporary empirical base …

  31. Relational care technologies in gambling disorder treatment: a scoping review

    Scoping review (JBI methodology) mapping relational care technologies (acolhimento, vínculo, escuta qualificada — Merhy) in the treatment of gambling disorder. Search: PubMed, Web of Science, LILACS. Registration: Generalized Systematic Review Registration.

  32. Winter Replication Error of the Kalshi Binary Temperature Strip: A Prospectively Specified Test

    This registration covers a single prospective test attached to the working paper "Prediction Markets as Weather Hedges: Geographic Basis Risk, Settlement Constraints, and Contract Replication" (SSRN Abstract ID 7138562, DOI 10.2139/ssrn.7138562, posted 2026-08-03) …

  33. Measuring monetary engagement with loot boxes: a systematic methods review

    How was monetary engagement with gambling-like mechanics in video games (e.g., loot boxes) measured by previous research? …

  34. Gambling participation, substance use and advertising exposure in school-aged children in Great Britain

    Risk-taking and sensation-seeking behaviours increase during adolescence may be particularly susceptible to gambling products, whose structural characteristics are engineered to sustain engagement through intermittent reinforcement schedules, fast speeds of play, and the deceptive choice …

  35. AI for RG - Study 4.5 - Graphic Warning Content for Gambling

    This study seeks to use AI text-to-image models to generate maximally-effective graphic warning labels for gambling. The development of these images was guided by expert knowledge, and their evaluation aims to identify which among 50 candidate images and slogans are the most effective.

  36. Boosting Return-to-Player Messaging Using Pictographs, Experiment 2

    Although UK regulators require online gambling operators to disclose how much money paid into a machine is given back as prizes, standard messages such as 'return-to-player' (RTP) percentages often fail to enhance players' understanding or perceptions of risk (e.g., Collins et al., 2014) …

  37. Cash-Out Features in Digital Sports Betting: A Scoping Review of Betting Behavior and Gambling Harm

    This scoping review mapped how operator-provided cash-out features are configured and studied in real-money digital sports betting. It examined relationships with betting behavior and gambling harm and identified implications for product regulation, harm prevention, and research …

  38. Do Top iPhone Games Disclose Loot Box Probabilities in Hong Kong?

    Loot boxes in video games are gambling-like products that can be bought with real-world money to obtain random virtual rewards. Loot boxes are widely implemented in video games, particularly on mobile platforms, and are prevalent even in games deemed suitable for children (Xiao et al., 2024) …

  39. Age at hospital admission for gambling disorder in Brazil, 2013–2025: a registry-based triangulation analysis (SIH-SUS)

    This is a secondary analysis of Brazilian national hospital administrative records (SIH-SUS), conducted as a triangulation arm for a primary study of pathological gambling in the Brazilian public mental health system based on outpatient records (RAAS-PSI, the module through which Psychosocial Care …

  40. Putting Design into Practice: A Safe Bet—A Proof-of-Concept Evaluation of a Tailored Online Responsible Gambling Framework

    Background …

  41. Event-Related Potentials in Gambling Tasks: A Meta-Analytic Study of Reward and Punishment Processing Indexed by FRN and P300

    This meta-analysis quantitatively synthesizes the electrophysiological literature on reward and punishment processing in gambling tasks …

  42. Stock Market Reactions to Health Policy Events in Unhealthy Commodity Industries

    Title Do financial markets price public health regulation? A unified cross-industry event study of tobacco, alcohol, sugar-sweetened beverage, and gambling policy events, 1998–2025 …

  43. UK Alcohol Advertising on Meta: User Demographic Targeting and Reach

    The recent EU Digital Services Act (DSA) forced the very large social media platforms (including Meta-owned Instagram and Facebook) to publicly disclose demographic-based user targeting and reach data for the first time through advertising repositories [1] …

  44. Online Gambling Environments and Financial Decision-Making in Young Adults

    Online gambling has emerged as a significant public health concern in Australia, driven by the rapid expansion of digital betting platforms that have fundamentally altered how gambling is accessed and experienced (Gainsbury, 2015; Rockloff et al. 2021; Jenkinson et al. 2020) …

  45. Gachapon Transparency, Age Restrictions, and Regulatory Compliance: Comparing Mainland China and Japan

    Gachapon (ガチャポン), also known as gashapon (ガシャポン), is a type of physical vending machine that sells collectible toys and figurines delivered in random capsules …

  46. Bidirectional Longitudinal Associations Between HEXACO Personality Traits and Problem Gambling: A Four-Wave Random Intercept Cross-Lagged Panel Study

    This study will examine the within-person, bidirectional longitudinal associations between the six HEXACO personality traits and problem gambling severity across four waves of data collected at approximately three-month intervals in a UK community sample of young adults (aged 18–30) …

  47. A scoping evidence review of how intersectionality has been considered across gambling harm interventions for children and young people

    Rationale: Children and Young People (CYP) are at heightened risk for gambling-related harms. However, experiences of these harms are not uniform. Our multiple social identities influence our risk level; severity of harm play a role in how interventions designed to address these are experienced …

  48. Understanding Behavioral addiction: Emphasis on seeking sexual services and gambling

    The field of behavioral addictions has evolved significantly, particularly regarding how we classify out-of-control sexual behaviors. For decades, terms like "sexual addiction," "hypersexuality," and "sexual compulsivity" were used interchangeably by researchers and clinicians …

  49. Social media and smartphone use and striatal reward processing: A replication in young adults (ages 18–25)

    This preregistered, individual-differences fMRI study tests whether previously observed associations between smartphone/social media use and striatal reward processing in early adolescents (ages 13–15) replicate in a developmentally more mature cohort of young adults (ages 18–25) …

  50. Football World Cup 2026 Gambling Study

    The present study includes online research into betting behaviour within the real-life context of the 2026 World Cup …

  51. FoMO, Micro Transaction engagement, and Differentiated Harms in Gacha Players: Cross-Sectional Study

    A cross sectional study which investigates Fear of Missing Out (FoMO) as a candidate psychological mechanism linking engagement with time-limited gacha banners (or loot boxes) to player harm.

  52. Intervenções de enfermagem promotoras da literacia para a prevenção do jogo patológico em pessoas idosas na comunidade: Protocolo de Scoping Review

    O gambling tem vindo a assumir crescente relevância no âmbito da saúde pública devido ao aumento da sua prevalência (Gonçalves et al. 2025), com potenciais repercussões sociais, económicas e psicológicas, e com impacto potencial no bem-estar individual e coletivo …

  53. Framing Effects on Consumer Protection Tool Uptake Among Online Wagerers: An Experimental Test of Theory-Driven Message Design

    This preregistration outlines a standalone experimental study examining the effects of message framing on consumer protection tool uptake among online wagerers …

  54. Evaluation of a preventive UnLogged intervention to promote adolescents' digital well-being, well-being and academic performance

    In recent decades, digitalization has transformed society. Digital media use (DMU) has steadily increased, leading researchers to focus on the diverse ways in which digital media can shape individuals’ lives and well-being …

  55. Ambulatory assessment of cue-reactivity during naturalistic cue-exposure in problem gambling

    This repository hosts the preregistration for a study that will investigate subjective and physiological cue-reactivity in a real-world context. Using an ambulatory assessment design, this study will examine gambling urges in individuals with problem gambling compared to healthy controls.

  56. The Use of Virtual Reality in Gambling Disorder: A Scoping Review

    This scoping review aims to map the existing scientific evidence on the use of Virtual Reality (VR) in Gambling Disorder. Peer-reviewed studies published in indexed journals will be included without restrictions on publication date …

  57. Association between cryptocurrency trading (as gambling or gambling-like behaviour) and the use of cryptocurrency for gambling by adults: A scoping review

    Project Title Understanding Financial Counsellor Perspectives On Cryptocurrency Investing Principal Investigator Ajith Perera (PhD Candidate, RMIT University) Supervisors: Dr. James Collett (Primary), Dr …

  58. Emotion dysregulation as a core transdiagnostic symptom in co-occurring addiction and ADHD: a review

    Emotion dysregulation (ED) refers to deficits in emotion regulation, resulting in difficulties using appropriate strategies or inabilities to control impulses during a perceived emotion …

  59. Investigating the reciprocal associations between problem gambling and substance use: a longitudinal study

    Gambling disorder is a rare but serious addictive condition associated with financial loss, relationship breakdowns, personal and emotional distress, and, in the most severe cases, suicide (1). Gambling disorder commonly co-occurs with other major mental health problems (2,3) …

  60. Gambling-Related Individual Differences and Decision-Making During the 2026 FIFA World Cup

    Sports betting is one of the most common and rapidly growing forms of gambling, and is associated with gambling-related harm …

  61. A qualitative study of recommendations regarding the gambling-risk level feedback provided to individuals who gamble online

    Context. In France, online gambling operators are required to track gamblers experiencing gambling-related harms using tracking tools. However, there are no guidelines on how and whether this identification should be communicated to individuals who gamble …

  62. The Role of Compulsivity and Intrusive Thought in Gambling‑Related Cognitions and Problem Gambling

    Problem gambling represents an important public health issue, highlighting the need for research on its behavioral and cognitive correlates …

  63. Prediction Market Study

    New wave

  64. Cardiac interoceptive accuracy before and after a slot machine gambling session

    In gambling, psychological theory has traditionally emphasized arousal as a key source of reinforcement. However, the exact role of arousal in (excessive gambling remains unclear. Past work has focused on physiological signals (e.g …

  65. Dark Patterns in Online Gambling Interfaces in the United Kingdom and Australia

    This study uses an observational, cross-sectional, site-level audit to identify, classify, and map dark patterns in online gambling platforms across regulatory contexts in the UK and Australia …

  66. Exploring the Biopsychosocial Harms of Problem-Gaming, In-Game Monetisation, and Social Dynamics in Video Games on Neurotypical and Neurodivergent Young People: A Systematic Review

    This systematic review aims to explore problem gaming through aspects such as in-game monetisation, social group dynamics and gambling-like behaviours present in internet gaming and assesses its subsequent harms on neurodivergent and neurotypical young people through a biopsychosocial framework …

  67. Testing Interference-based Methods to Mitigate Gambling Craving - A Multiple Single Case Design

    Gambling craving plays an important role in gambling behavior and may contribute to continued or repeated gambling (Young & Wohl, 2009). However, there is still limited research on evidence-based strategies to reduce craving in gambling contexts …

  68. Are Gambling Ads on Instagram Targeting Under-25s in the UK in Breach of Industry Self-Regulatory Rules?

    The Betting & Gaming Council (BGC), as the UK industry body, requires its members not to target people aged under 25 with online gambling advertising on social media …

  69. A study to understand individuals’ recall and forecasting of gambling spending

    This study investigates the accuracy of individuals’ recall and forecasting of their gambling spending …

  70. Return-to-Player Messaging Using Pictographs Experiment 1

    Although UK regulators require online gambling operators to disclose how much money paid into a machine is given back as prizes, standard messages such as 'return-to-player' (RTP) percentages often fail to enhance players' understanding or perceptions of risk (e.g., Collins et al., 2014) …

  71. Targeting Barriers to Help-Seeking for Gambling: A Pre-Post Evaluation of a Refined e-SBIRT Intervention

    Nearly half (48%) of the adult population of Great Britain participate in gambling (National Centre for Social Research, 2026). While many individuals do not experience harm, a substantial proportion report a range of gambling-related harms (Public Health England, 2023) …

  72. Rapid framework and guidance review to develop of a translational logic model and toolkit for gambling harm, recovery, resilience, prevention and intervention.

    Primary Research Question: What existing ‘grey’ (i.e …

  73. Betting Markets, Incentives, and Partisan Bias in Political Forecasting

    In political forecasting, prediction markets can outperform raw opinion polls …

  74. The Impact of Confidence on Anticipatory Saccades under Conditions of High Action-Effect Contingency

    Whenever certain effects contingently follow our actions, bi-directional action-effect associations are formed (e.g., ideomotor theories of action control; Elsner & Hommel, 2001; Hommel et al., 2001; Kunde, 2001; Shin et al., 2010) …

  75. Machine Learning based predictions of self-reported problem gambling using real world player tracking data: A living systematic review and meta-analysis protocol

    The overall objective of this project is to better understand the ability of machine learning algorithms to predict self-reported gambling using real world behavioural data provided by gambling operators.

  76. Gambling and neurodivergence: a rapid evidence review

    Gambling disorder is a recognised behavioural addiction in both the Diagnostic and Statistical Manual of Mental Disorders (DSM-5-TR) and the International Classification of Diseases (ICD-11) (American Psychiatric Association, 2022; World Health Organization, 2019) …

  77. Quais são as evidências disponíveis na literatura para mudanças neurocomportamentais e os riscos de vitimização e morte precoce em idosos que experimentam de solidão crônica e como o uso de dispositivos eletrônicos se relaciona a estes fenômenos?

    Revisão de Escopo sobre Solidão Crônica, Neurociências e Vulnerabilidade Digital em Idosos 1. Introdução O envelhecimento populacional é um fenômeno global que traz consigo desafios complexos, incluindo o aumento da prevalência de solidão e isolamento social entre idosos …

  78. Mood Drift over Time: the impact of boredom and frustration on reward sensitivity and behaviour

    This project investigates how emotional states experienced during periods of passive waiting, particularly boredom and frustration, affect people’s emotional and behavioural responses to rewards …

  79. Inducing Elo Hell: An Experimental Study on Frustration and Gambling-Like Beliefs in the Context of Competitive Video Games

    Conducted as part of a Master's thesis in Human-Centered Computing and Psychology (formerly Applied Cognitive and Media Science) at the University of Duisburg-Essen, this study investigates player persistence in competitive online video games under experimentally induced frustration …

  80. Gambling Addiction Among Association Football Players: A Systematic Literature Review

    This study systematically reviews existing research investigating gambling addiction among association football (soccer) players …

  81. Beyond Loot Boxes: A Scoping Review of Aggressive Monetization

    This scoping review maps and systematizes the scientific literature on aggressive or predatory monetization in digital games …

  82. Prediction Market Study

    Prediction markets — platforms where participants trade contracts tied to real-world outcomes — are widely regarded as among the most accurate collective forecasting instruments available …

  83. Computational approach to baccarat gambling: Computational phenotyping and prediction using tracking data

    This project examines applicability of computational approach to behavioral tracking data from baccarat gambling (including fitting of computational model(s), computational phenotyping, and posterior prediction of future betting behavior and its consequences).

  84. Gambling, Indebtedness, and Suicide: The Roles of Shame, Gender, and Culture in Help-Seeking

    This project is a rapid evidence review (RER) that seeks to understand how shame and indebtedness, in the context of gambling-related harms, contribute to suicidality and shape help-seeking behaviours …

  85. Multi-method study of the dynamics and content of craving for gambling and video gaming: Large-scale online induction

    Current models of behavioral addiction posit that the transition from recreational to problematic behavior is driven by a shift from goal-directed action to compulsion, a process centrally fueled by craving …

  86. Gender Bias in Athletic Performance Evaluations: How Sport Stereotypicality and Causal Mechanisms Shape Betting Behavior

    This study examines whether gender bias influences betting judgments of athletes. Using an online vignette-based survey, participants read descriptions of athletes varying by gender, sport type (male-typed vs. female-typed vs neutral), biological mechanisms vs …

  87. The chicken or the egg? Examining the temporal relation and risk factors between gambling, mental health, and addiction problems among emerging adults

    Problem gambling is frequently comorbid with other addictions and mental health concerns. However, the temporal order of problem gambling comorbidities (i.e., whether the development of mental health and addiction problems precedes or follows the onset of problem gambling) is unclear …

  88. Psychometric Validation of the Virtual Item Valuation Scale (VIV v2.0): A Five-Factor ESEM Study in Adult Gamers

    This study describes the psychometric validation of the Virtual Item Valuation Scale version 2.0 (VIV v2.0), a 45-item instrument measuring five theoretically distinct dimensions of virtual item valuation in video games: Emotional Value (EV), Monetary Value (MV), Social Status Value (SSV), Social …

  89. Gambling Harms in Ethnic and Faith Minority Communities

    1. To identify the risk and protective factors associated with gambling-related harms experienced in ethnic and faith minority communities. 2. To understand the patterns and types of gambling-related harms experienced in these communities? 3 …

  90. Comparing Pavlovian-Instrumental Transfer Effects for Gambling-Related and Validated Neutral Cues in an Online Gambling PIT Task

    This study examines Pavlovian-instrumental transfer (PIT) in a gambling context. It tests whether gambling-related conditioned stimuli produce stronger PIT effects than validated neutral images matched for visual content in an online PIT task …

  91. Comparing Age Rating Decisions for Video Games with Loot Boxes Made by the German USK, the American ESRB, the European PEGI, and the Australian Classification Board from 2024 to 2026

    Many stakeholders are concerned about potential gambling-related and financial harms associated with loot boxes in video games that provide random rewards in exchange for real-world money …

  92. Patterns of adolescent risk-taking: Co-occurrence and psychosocial predictors of substance use, gambling, and antisocial behaviors

    Adolescence is a critical developmental period in which individuals undergo rapid physical growth, hormonal changes, as well as cognitive and social development, marking the transition from childhood into emerging adulthood …

  93. Problem gambling and digital loot box, physical blind box, and card pack spending: a Mainland Chinese survey

    Stage 1 IPA at PCI RR

  94. Factors associated with loot box, skin, and other microtransaction purchases among Norwegian adolescents

    This study is conducted as part of a Master thesis in Clinical Psychology at the University of Bergen, written by Monica Lucia Blanco and supervised by Professor Ståle Pallesen (PhD) …

  95. Neural and Behavioral Responses to Gambling-Related Advertisements

    Gambling disorder involves heightened reward sensitivity and difficulties regulating behavior, yet it remains unclear whether gamblers respond differently to gambling-related cues than non-gamblers who share elevated reward sensitivity …

  96. Are parental monitoring and gaming behaviors, such as problematic gaming, in-game purchasing and streaming of gaming, associated with bedtime and rise time in Norwegian adolescents?

    The purpose of this research project is to investigate the possible association between different gaming behaviours and sleep. The project is carried out due to a bachelor's thesis written by Mina Thornton Bratland, Ilse Evelien Bode and Selma Rodt Brandsnes, and supervised by Ståle Pallesen …

  97. Does Exposure to Loot Boxes Prime Risky Gambling Behaviour: An Experimental Investigation

    Pre-registration of Hypotheses.

  98. Gambling Exclusion Registry Usage

    This project examines the utilisation of the Gambling Exclusion Registry (GER) in the Czech Republic as a responsible gambling protection tool …

  99. The Calibration Signal: Framework Prediction Market Pre-Registration (Paper 53 — Kill Conditions K1, K4, K7)

    Pre-registered analysis plan for Paper 53 calibration study. Tests community prediction market calibration on Pe-relevant outcomes. Covers kill conditions K1 (opacity-retention Spearman), K4 (non-void Pe elevation), K7 (global Spearman convergence at N=136).

  100. Instrumentos para avaliacao, risco, prevencao e danos relacionados ao transtorno do jogo: protocolo de revisao de escopo

    Este protocolo descreve uma revisao de escopo orientada pelo JBI e reportada segundo PRISMA-ScR para mapear instrumentos e questionarios empregados na literatura biomedica e da saude para avaliacao do transtorno do jogo/problem gambling, bem como instrumentos voltados a risco/vulnerabilidade …

  101. Conhecimentos, atitudes e práticas (CAP/KAP) sobre prevenção, rastreamento e manejo do transtorno do jogo

    Este registro documenta o protocolo de uma revisão de escopo destinada a mapear domínios e variáveis de conhecimentos, atitudes e práticas (CAP/KAP), incluindo barreiras e facilitadores, relacionados à prevenção, rastreamento (screening) e manejo/tratamento/encaminhamento do transtorno do jogo …

  102. Behaviour and Memory Biases Associated with Online Gambling Cues

    This study aims to extend current research on gambling cue reactivity by investigating how online gambling cues affect behavioural control and memory for reward cues …

  103. Sports engagement as a gateway activity to gambling activity: a systematic review and intersectional analysis of the compound vulnerabilities to gambling harm.

    The goal of this review is to synthesise the evidence on sports engagement as a gateway activity to gambling activity …

  104. Artificial Intelligence Applications in Substance Use and Gambling Disorder Treatment and Prevention: A Scoping Review

    This scoping review maps and synthesizes the emerging literature on artificial intelligence (AI) and machine learning (ML) applications designed to deliver, optimize, or personalize treatment and prevention interventions for individuals with substance use disorders (including tobacco/nicotine) or …

  105. The relationship between sleep and gambling initiation and harms across adolescence and young adulthood: a systematic review

    This research comprises a systematic review of quantitative evidence examining the relationship between sleep and gambling behaviours across adolescence and young adulthood (ages 10–24 years) …

  106. Iterative Development of an AI Governance Registry for the Gaming Industry: A Focus Group and Online Survey Study

    Artificial intelligence (AI) is being increasingly integrated into the gambling industry, with its application affecting marketing, customer service, player protection, fraud detection, and many other essential casino operations …

  107. Predictors of Dropout and Non-Attendance in NHS Gambling Clinics

    This study aims to use routinely collected data from the NHS Northern Gambling Service (NGS) to understand engagement and retention …

  108. Gambling Purchase Demand and Drift-Diffusion Modelling of Value-Based Decisions

    Gambling is highly prevalent in the UK and is associated with substantial harms at population level. According to the Gambling Survey for Great Britain (GSGB) Year 2 (2024), nearly half of adults (48%) gambled in the past four weeks, including lottery participation …

  109. Gambling Harm Reduction Outcomes; a Rapid Evidence Review

    Recent NICE guidance (NG248) for gambling-related harms recommends that future research investigates the “effectiveness and cost-effectiveness of care pathways and models of care for people who experience gambling-related harms” …

  110. Mapping the Legal and Ethical Implications of Automated Gambling Harm Detection: A Rapid Scoping Review

    This rapid scoping review aims to establish what evidence exists in relation to the legal and ethical implications of employing automated approaches to harm prevention in gambling.

  111. Self-appraisal gambling messages

    This study will investigate gamblers' attitudes regarding 10 self-appraisal gambling messages.

  112. Dissociative Phenomena and Behavioral Addictions: a Systematic Review

    Behavioral addictions are increasingly recognized as clinically relevant conditions; however, the role of dissociative phenomena in their development and maintenance remains fragmented and insufficiently systematized …

  113. Sequence-Dependent Distortions in Betting

    This project investigates how individuals interpret random sequences and translate these interpretations into risky betting decisions …

  114. Sport-Environment Determinants of Gambling Initiation and Escalation: A Systematic Review

    Organised sport is a huge part of life in the UK, impacting over 11 million lives- from children in schools to members of local clubs. It's a source of health benefits, social connection, and community spirit that brings people together …

  115. A Rapid Evidence Review of Open Science Practices in Gambling Research

    In the United Kingdom, the rapid expansion of online and mobile gambling has caused significant social and economic harm …

  116. Regulatory whack-a-mole: A rapid scoping review of gambling marketing restrictions

    This rapid scoping review will systematically evaluate the effectiveness of gambling marketing restrictions implemented globally over the past 16 years. The project addresses a critical policy challenge where regulators worldwide face a persistent cycle of regulatory circumvention …

  117. Empirical Validation of Meihua Yishu (梅花易數) Divination Using Prediction Markets

    This study tests whether predictions made using the traditional Chinese divination method Meihua Yishu (Plum Blossom I Ching numerology) demonstrate statistically significant predictive accuracy when applied to binary prediction market outcomes …

  118. Are machine-learning–based tracking tools effective for identifying problematic players, compared to the results of a self-assessment tool?

    This systematic review aims to synthesize findings from all studies that assess how effectively operator-implemented tracking tools identify problematic gamblers, using self-assessment instruments (such as the PGSI) as the reference measure.

  119. A Longitudinal Analysis of Gambling-Related Content on X

    X/Twitter is one of the most widely used social media platforms globally. Gambling operators, like many other companies, have leveraged the integration of social media into their business strategies to engage with millions of individuals efficiently …

  120. Development and Validation of the Gambling Behaviour Change Beliefs Questionnaire

    The project will develop and validate a questionnaire to assess the beliefs that gamblers have about changing their gambling behaviour …

  121. Decisions at Play: Influence of Gambling Advertisements and Influencer Content during FIFA World Cup 2026 on Attitudes, Cognitions, and Gambling Initiation

    This project investigates how exposure to gambling advertisements, including sports betting, and influencer gambling-related content during the 2026 FIFA World Cup is associated with gambling-related attitudes, cognitions, and behaviour among adults in Germany …

  122. The Impact of Online Sports Betting on Family Conflict and Dissolution

    The rapid expansion of legalized online sports betting across U.S. states since 2018 has raised concerns about household financial distress and related social harms, yet evidence on short- and medium-run effects on family stability and the legal system remains limited …

  123. Neural correlates of reward-related mood modulation and decision-making in adolescents with depression

    In prior secondary behavioural analyses of Keren et al.’s (2021) dataset (https://osf.io/ebpc6/), we tested whether momentary mood influences learning about changing reward probabilities and, in turn, choice. On each of the 81 trials, adolescent participants chose between a risky gamble (higher vs …

  124. A Systematic Review of Personality Disorders in Patients with Gambling Disorder

    Gambling disorder (GD) is frequently comorbid with various psychiatric conditions, particularly personality disorders (PDs), which can worsen clinical symptoms, impair treatment response, and increase relapse risk …

  125. Gambling 2023-24

    Extended data for the Gambling data note (2023-24)

  126. The New Campus Risk: A Scoping Review of Sports Gambling Behaviors, Harms, and Interventions among College Students

    Protocol for a Scoping Review of Sports Gambling Among College Students Background The rapid expansion of legalized sports wagering and mobile betting platforms has transformed gambling into a continuous, digitally mediated activity …

  127. Prevalence of loot boxes in Brazil before and after the under-18 ban

    This is a longitudinal study on the prevalence of loot boxes in Brazil before and after the ban on loot boxes in games aimed at or are likely to be accessed by under-18s following the adoption of Lei nº 15.211 de 17 de setembro de 2025 …

  128. Individual-level Vulnerabilities and Modifiable Processes Predicting Problem Gambling: A systematic review

    The purpose of this rapid evidence review systematic review is to build upon previous reviews by synthesising longitudinal evidence on individual-level childhood/adolescence factors that predict later gambling participation, problems, and harms.

  129. Cognitive Emotion Regulation in Gambling Disorder – A Systematic Review

    Gambling disorder (GD) is a behavioral addiction associated with significant psychological distress and functional impairment, in which difficulties in emotion regulation play a key role …

  130. Surveying Attitudes Towards Gambling and Gaming Streams

    The gambling landscape is constantly evolving …

  131. Exploring How Self-Beliefs, Schizotypy, and Anxiety Influence Confidence in Decision-Making

    This study examines how self-confidence and sub-clinical personality traits correlate with decision making …

  132. Hero-Centric Worship and Its Influence on Tobacco Use, Online Gambling, and Risky Consumer Behaviours: A Scoping Review

    Hero-centric worship—directed toward film actors, cricket players, political leaders, and religious gurus—plays a powerful socio-cultural role in shaping public attitudes and consumption patterns in many countries, particularly India …

  133. Evaluation of TimeOut: A peer-led gambling recovery service for adults in Nottingham

    Gambling-related harm refers to the negative impacts that gambling can have on people’s lives. This may include money problems, relationship breakdowns, poor mental and physical health, issues at work, and even involvement in crime …

  134. Social Media, Lottery Marketing, and Gambling: An Investigation into Digital Exposure and Behavioral Outcomes Using Ethical Data Donation

    This study addresses a critical gap in understanding the impact of pervasive digital lottery marketing on social media and its association with gambling behaviors and problem gambling risk among U.S. adults …

  135. Trait Anxiety and the Framing Effect in Risky Economic Decision-Making

    Under risky conditions, human decisions are often influenced by how outcomes are presented, rather than the objective probabilities associated with each outcome …

  136. Social Context and Reward Sensitivity in Gambling Behavior

    Gambling disorder blends heightened reward seeking with difficulty regulating behavior, yet it remains unclear whether these tendencies reflect disruptions in the neural systems that support response inhibition …

  137. Emotion regulation strategies among relatives of individuals with addictive disorders: A systematic review and meta-analysis

    The systematic review aims to synthesize empirical findings on the emotion regulation strategies of individuals who have a close relative struggling with addictive disorders. The review aims to explore: Primary aim: 1 …

  138. Craving across the escalating impulsive/compulsive spectrum – a transdiagnostic approach

    Increased responsiveness to reward-associated cues, expressed as cue-induced craving, is a hallmark of escalating behaviors such as alcohol use disorder (AUD), binge-eating disorder (BED), and gambling disorder (GD) …

  139. Transparency and Regulatory Compliance of Physical Blind Box Products in Mainland China

    This research examines the transparency and regulatory compliance of physical blind boxes commercially sold in Mainland China. Blind boxes contain randomised items or collectibles …

  140. The Utilisation and Evolution of Celebrity-Endorsed Gambling Advertising: A Scoping Study

    The aim of this scoping study is to provide a broad picture of the celebrity-endorsed gambling advertising environment, enabling researchers, policymakers, and consumers to understand its current state and rapid evolution.

  141. Electronic Screening, Brief Intervention, and Referral to Treatment (e-SBIRT) and Help-Seeking for Gambling Harm: Behavioural Change and Barriers in a UK Population

    Gambling harm is increasingly recognised as a public health concern (Miller, 2017). Despite this, help-seeking rates remain low in both the UK (GambleAware, 2024; Office for Health Improvement and Disparities, 2024) and internationally (Bijker et al., 2022) …

  142. Pornography Dependence and the Abstinence Violation Effect

    The purpose of this study is to investigate the relationship between the abstinence violation effect (AVE; Marlatt & Gordon, 1985) and problematic pornography use (PPU) …

  143. Intervention and services responsiveness for preventing gambling-related harm among migrant populations: a Scoping Review Protocol

    Introduction Gambling-related harms are increasingly recognised as a multifaceted public health problem with significant impact on individuals, families, societies, and communities (Chun, 2025; Wardle et al., 2018) …

  144. Gambling Attitudes and Advertisement Exposure Related to Motives in College Students

    Gambling attitudes are important factors that are related to numerous gambling outcomes and tend to change over time (Kristensen et al., 2023) …

  145. Do Physical Card Packs Comply with Regulations by Disclosing Reward Probabilities: An Exploratory Analysis in Hong Kong

    Stakeholders are concerned about potential gambling-related and financial harms associated with physical trading card booster packs offering random cards of varying value (Xiao et al. (2025); https://doi.org/10.1037/adb0001082) …

  146. Adolescent and Young Adult Online Gambling in Canada: A Scoping Review

    A synthesis of research literature that has examined online gambling among Canadian adolescents and young adults …

  147. Preprints

    Gambling participation and related harms are on the rise in France, despite an overall decline in household spending on leisure. Public health authorities and regulators have launched prevention campaigns to raise awareness about gambling-related risks …

  148. Gambling, smoking and alcohol use in Great Britain: insights from the 2023 Gambling Survey of Great Britain

    Gambling often co-occurs with other addictive behaviours such as tobacco smoking and alcohol use, likely due to shared socio-environmental, neurobiological, and genetic predispositions [1,2] …

  149. Gambling harm prevention campaigns: Effects of the campaign source on credibility, message interpretation, and gambling urge (SourceCamp-Jeux)

    More than half of adults aged 18–75 (51.6%) reported having participated in a gambling activity at least once in 2023, an increase of 4.6 percentage points compared with 2019, with about 2.5% of this population being inviduals exhibiting problematic patterns of gambling (Eroukmanoff, 2025) …

  150. The impact on gambling problems of music and sound design in online slot machines (MUSICAZA)

    The MUSICAZA Project aims to investigate an understudied structural component of gambling products: the musical and sound design of online slot machines …

  151. Systematic mapping review of co-occurring gambling and substance use in Australian treatment services (2005–2025)

    This project is a systematic mapping review of co-occurring gambling and alcohol and other drug (AOD) use in Australian treatment services (2005–2025). Evidence on co-occurrence is fragmented, with AOD and gambling services often operating in silos. The review will map: 1 …

  152. Addressing the positive expectancy of enjoyment towards gambling with adolescents: Preliminary evaluation of efficacy of a video-based intervention

    Harmful gambling in adolescents seems to be characterized by both cognitive and affective factors. To date, prevention interventions focused only on the first ones …

  153. Using polygenic risk scores to explore the shared genetics between problematic gambling and other mental health problems: a cross-cohort study

    Persistent gambling, irrespective of negative personal, social, and financial consequences, is classified as gambling disorder in the current 5th edition of the DSM (American Psychiatric Association, 2013) …

  154. The development and pilot testing of a virtual reality (VR) slot machine task

    The current study is the first step in creating a virtual reality exposure therapy (VRET) for those who have experienced harm from gambling on slot machines …

  155. The Storm That (Never) Came: Non-Event Effect vs. Gambler’s Fallacy in Mitigation Behaviour

    The study is conducted as a pre- and main session. In both sessions, individuals face a compound lottery within the setting of a public good game. They are randomly assigned into groups of five, playing a lottery within the group. In addition, each player receives an endowment …

  156. The Influence of State Boredom on Unhealthy Eating Choices

    退屈とは、満足を得られる活動に没頭したいのに、それができないときに生じる不快感のことを指し(Eastwood et al., 2012)、主に二種類に分けられる。第一は、特性退屈といい、個人が生まれつき持っている、物足りなさやつまらなさを感じやすい傾向のことを指す(Danckert et al., 2018)。特性退屈についてはこれまでに暴飲暴食、薬物乱用、ギャンブル中毒など、衝動性との関係性に焦点を当てた様々な研究がなされている(Moynihan et al., 2015; Lee et al., 2007; Blaszczynski et al …

  157. Effects of gambling advertising on behaviors and attitudes: systematic review of qualitative studies

    This research will present a systematic review of qualitative studies that examine the effects of gambling advertising on gambling behaviors and attitudes.

  158. 2025 Applying the gambling harms framework to the Netherlands: Developing multiple indicators to support assessment of gambling harms

    # Brief summary, problem definition & objectives This project will improve measurement of gambling harm indicators in the Netherlands. Better monitoring of harms helps to reduce harms by identifying opportunities for effective prevention and treatment and early detection of developing issues …

  159. Cognosphere FTC US Settlement Compliance (Genshin Impact loot boxes & gacha, et al.) - Second Registration

    More detailed game analysis research protocol attached to accompany the first registration.

  160. Preventive Interventions for Safer Online Betting: A Systematic Review

    A systematic review and synthesis of scientific literature on preventive interventions for safer online gambling and their effectiveness.

  161. Dopamine release in response to gambling: a [11C]raclopride PET/fMRI study

    Reward-related cues can potently influence behaviour. In addicted individuals, exposure to contextual cues – e.g. drug paraphernalia – is believed to trigger cravings, drug use and relapse …

  162. PAID and CD-CPT Model: Predictive Performance for Future Human Betting Behavior

    In this project, I will develop computational models of human betting behavior (decision making of amount of bet fraction; i.e., betting or wagering) and perform numerical simulations and model fitting to human data obtained from behavioral experiments in a laboratory setting …

  163. Designing for Risk or Sustainability: A Behavioural Audit of Online Gambling Platforms in Australia

    Gambling losses in Australia are among the highest globally, and online sports betting is rapidly growing, raising concerns about risky design features on gambling platforms …

  164. Compliance with video game loot box probability disclosure regulations in Taiwan - 2025 Redux

    Taiwan imposed video game loot box probability disclosure requirements in 2023. Compliance has not been assessed. We propose to do this. We preregistered a version of this study in June 2024 (https://doi.org/10.17605/OSF.IO/8DX23) …

  165. Multidimensional Factors Influencing Online Gambling Among Young Men Aged 18-25 in Australia

    This study explores the multidimensional factors that influence young men aged 18–25 in Australia to engage in online gambling …

  166. Influencer Gambling Promotions PSYC3888 Project

    The aim of this study is to investigate how paid-promotion disclosures in influencer-driven gambling advertisements affect perception of risks associated with gambling, and whether this effect is shaped by participants’ perceptions of the influencer and if there is disclosure of advertising …

  167. Perceptions Towards Gambling App Features in Young Australian Men: A Qualitative Exploration

    Sports gambling is a prominent industry subsector and practice in Australia that encourages individuals to direct their positive experiences towards sports, such as entertainment and skill, towards acts of gambling. These behaviours are especially prominent in young men …

  168. Loot boxes in Japan: Prevalence, probability disclosures, & kompu gacha

    Studies on loot box implementation have been conducted in countries like China and the UK. However, Japan, as one of the largest video game markets, has not yet been studied academically …

  169. Natural language, gambling behaviour, gambling harms and financial harms

    In recent years, many jurisdictions around the world have liberalised their gambling regulations, leading to licensed Gambling becoming an increasingly prevalent activity across many parts of the world …

  170. Gambling behaviour, disordered gambling and comorbidities

    The prevalence of mental health problems has been increasing across the western world in recent decades. At the same time, an increasing number of jurisdictions across the western world have liberalised their gambling markets, resulting in significantly increased opportunities to gamble …

  171. Measuring the Manosphere on TikTok: A Study of Young Men's Health and Wellbeing

    STUDY AIMS The 'manosphere' is an umbrella term that was initially used to represent a collection of fringe, anti-feminist communities online …

  172. Understanding digital gaming harm perspectives and experiences from the UK adolescent perspective.

    Knowledge of what adolescents think of their experiences of harm in digital gaming spaces is currently limited. Indeed, research has largely focused on gaming addictions and in-game gambling as harms that impact adolescents …

  173. Exploring College Students’ Attitudes on Gambling Problems and Minimization Strategies using a Mixed-Methods Approach

    This study explores college students’ attitudes toward gambling on campus and what strategies they believe could help minimize gambling problems …

  174. Counter industry gambling messages

    A number of gambling harm prevention campaigns have attempted to dispell myths propagated by the gambling industry (counter-industry campaigns) …

  175. Gambling masculinity population representative

    Previous research has robustly associated male gender identity with higher rates of gambling-related harm, as measured by the Problem Gambling Severity Index (PGSI) …

  176. Factors that moderate the relationship between sports engagement and gambling

    This is WP 1 of the larger project: “It’s part of the sport”: Exploring how social identification with sports groups predicts gambling behaviour and how people experience the normalisation of gambling with sports groups.

  177. Betting on criteria: A person-fit perspective on DSM-5 gambling disorder

    Background Over the years, gambling has become increasingly prevalent. A representative population survey conducted in Germany in 2021 found an estimated 12-month prevalence rate of 29.7% among adults in the German general population (Buth et al., 2022) …

  178. Online Sports Betting and Psychoactive Substance Use: A Systematic Review

    The surge in online sports betting has raised concerns due to its high addictive potential and association with psychoactive substance use (PSU). Although evidence links pathological gambling with PSU, few studies specifically focus on digital sports betting …

  179. An Overview of Gambling-Related Psychological Factors of Loot Box Delivery Methods

    This is an exploratory study on the gambling-related psychological factors of loot box delivery methods. Researchers intend to categorise loot box delivery methods based on their psychological features relevant to gambling and conduct a framework.

  180. Sequential Wagering Behaviour (Exp 2)

    Decision-making under uncertainty represents a fundamental aspect of human cognition. Accumulating evidence from the behavioural sciences however has revealed systematic deviations from rational benchmarks …

  181. Cognosphere FTC US Settlement Compliance (Genshin Impact loot boxes & gacha, et al.)

    In January 2025, the US Federal Trade Commission (FTC) announced that it reached a settlement with Cognosphere in relation to alleged breaches of consumer law occurring within the popular video game, Genshin Impact …

  182. The relationship between alcohol use and gambling behaviour in Great Britain: A cross-sectional survey conducted in October 2022

    Changes in gambling legislation by national governments across the world, coupled with its rapid digitalisation amplified by the COVID-19 pandemic [1], have resulted in a dramatic increase of the number of individuals accessing and partaking in gambling across the world …

  183. Temporal transitions in consumption behavior among habitual baccarat gamblers: Assessing the impact of gambling involvement and risk propensity on churn likelihood and accumulated net losses

    The purpose of the present analysis is to assess the robustness of the findings in our prior analyses. To this end, we apply the same analytical method to player tracking data from a different time period and examine whether similar result patterns are replicated.

  184. Interpersonal Factors Associated with Self-harm Among Callers to the Massachusetts Problem Gambling Helpline

    A recent study (Gray & Edson, 2025) assessed the Interpersonal Theory of Suicide (Joiner, 2005) among individuals with past-year gambling experience …

  185. Loot boxes in India: Prevalence, probability disclosures, etc.

    Studies on loot box implementation have been conducted in countries like China and the UK. However, India, as one of the largest emerging video game markets, has not yet been studied academically …

  186. Behavioral Responses to Natural Disasters in Italy: A Multi-Event Study Using Gambling Expenditure Data

    This project investigates how natural disasters affect municipal-level gambling expenditures in Italy using a public dataset from the Agenzia delle Dogane e dei Monopoli (ADM).

  187. Investigating the Effect of Near-Miss Outcomes on Craving and Wagering: A Pre-registered Roulette Experiment

    This study aims to experimentally investigate the causal impact of near-miss outcomes on self-reported craving and betting behavior in a sample of non-treatment-seeking recreational gamblers …

  188. A scoping review of cognitive behavioral therapy for gambling disorder and co-occurring psychiatric conditions

    A scoping review of studies that have examined cognitive behavioral interventions (e.g., CBT) for gambling disorder and co-occurring psychiatric conditions.

  189. Online gambling and loneliness : A state of knowledge

    Context: The participation in online gambling (OG) is rapidly increasing in Quebec and is accompanied by numerous harms for the players, their entourage, and the communities …

  190. Einfluss psychosozialer Merkmale und Spielsperren auf die Entwicklung von Glücksspielverhalten: Ergebnisse einer Sekundäranalyse

    Im Rahmen dieser Sekundäranalyse wird untersucht, welche Risiko- und Schutzfaktoren die Entwicklung problematischen Glücksspielverhaltens über die Zeit beeinflussen …

  191. Pricing, Participation, and Probabilities in Prediction Markets

    The purpose of this program of research is to investigate individual behaviour in prediction market contexts as well as to assess potential biases or inefficiencies in prediction markets themselves.

  192. (Mis)comprehension and perceived attractiveness of financial gambling inducements among UK bettors

    Financial gambling inducements—such as "free offers" and "sign-up bonuses"—are both popular marketing tools and poorly regulated practices in the UK …

  193. Gambling and Response Inhibition - an Individual Differences Cognitive Modelling Approach

    Rationale: Models of gambling disorder, along with other addiction-related conditions, identify impulsive traits as a key component to developing problematic behaviours …

  194. Positive emotional messages

    Preregistration for positive emotional gambling messages project.

  195. The Illusion of Control in Online Slot Machine Gambling: A Conceptual Extension of Langer and Roth (1975) Study 2

    This study is a follow-up to our prior study testing the replicability of the illusion of control effect using an online slot machine task …

  196. Regulatory Frameworks in Video Game Advertising: A Comparative Study of Loot Box Regulation and Current Practices in Serbia and Croatia

    This study examines loot box advertising regulations in Serbia (an EU candidate) and Croatia (an EU member), analyzing compliance with transparency requirements using Meta Ads data …

  197. Unique Relationships Between College Students’ Income Types and Problem Gambling

    Income and perceptions of financial standing are important factors in predicting problem gambling in the general population (Floyd, Kraus, & Grubbs, 2024) …

  198. Theory of Planned Behavior (TPB) dalam Menjelaskan Intensi Bermain Judi Online pada Dewasa Awal di Jakarta

    Penelitian ini bertujuan untuk menjelaskan intensi bermain judi online pada dewasa awal di Jakarta dengan menggunakan kerangka Theory of Planned Behavior (TPB) …

  199. Loot Box: a Gambling-Like Mechanism Aggravates Gaming Addiction

    Previous research found that this gambling-like mechanism correlates with excessive gaming and rarity in gambling was correlated to stronger emotional and physiological arousal. Therefore, this study is aimed to explore how individuals’ loot box opening behaviour in video games …

  200. Investigation of the role of control and emotional processing in loss-chasing behaviour during gambling

    Write a detailed description of your research project, including its purpose and any expected outcomes. This should give readers a comprehensive overview of your work. This study investigates the relationship between loss-chasing and a sense of control in gambling behaviour …

  201. Sequential Wagering Behaviour (Exp1)

    Decision-making under uncertainty represents a fundamental aspect of human cognition. Accumulating evidence from the behavioural sciences however has revealed systematic deviations from rational benchmarks …

  202. Trustworthiness of Responsible Gambling Ads: How Sponsor Type and Message Framing Affect Emerging Adults Who Sports Bet

    As sports betting becomes increasingly normalized among emerging adults, many responsible gambling (RG) advertisements struggle to gain traction, particularly when they appear to come from self-interested industry sources …

  203. The Dynamics, Cognitive Costs, and Correlates of Experimentally Induced Craving: A Comparison of Gamblers and Video-Game Players

    This project outlines an experimental laboratory study designed to investigate the nature and impact of experimentally induced craving in two distinct populations: regular gamblers and regular video-game players …

  204. Evaluating the Human-Like Capabilities of AI Chatbots in Problem Gambling: A Turing Test Approach.

    This research project explores the perceived human-likeness of AI-generated responses in the context of problem gambling advice …

  205. I could have won more: Exploring Risky Decisions Following Missed Opportunity Wins in Large Real-World Crypto Gambling Data.

    Online gambling's accessibility and engaging features—like near-misses (losses that come close to wins)—drive continued play and risk taking …

  206. Feasibility and preliminary effects of micro interventions for the promotion of well-being in clinical samples: A randomized controlled pilot study of IMPULSA solution

    This study aims to evaluate the feasibility of the IMPULSA solution — a positive psychology mobile app — and its preliminary effects on enhancing well-being among individuals with various diagnoses, including emotional disorders, borderline personality disorder, adjustment disorder, pathological …

  207. Setting research priorities for compulsive sexual behavior (CSB) research – A CHNRI project (Study 2)

    Preregistration: Setting research priorities for compulsive sexual behavior (CSB) research – A CHNRI project: People with lived experience Note: The present CHRNI project includes two studies …

  208. Inaction Matters More Than Loss Aversion

    This study investigates how the availability of inaction alternatives influences loss aversion. We hypothesize that loss aversion is heightened when individuals have access to an option that permits inaction …

  209. Wagering the Price of Learning: Evaluating the Impact of California’s Zero Textbook Cost Degree Program on Students’ Academic Outcomes

    This study will use a rigorous quasi-experimental design to estimate the impact of California’s Zero Textbook Cost (ZTC) program on student short-term and long-term academic outcomes, including student course performance and degree attainment …

  210. Investigating genre and gender differences in gambling advertising on UK television 'on demand' platforms

    The UK has one of the most deregulated gambling industries in the world, which includes advertising: there are almost no rules when it comes to television advertising of gambling brands and products, including personalised targeting and profiling …

  211. Experiments on estimates of socially (un)desirable behaviours

    A 2*2*2 factorial experiment to test three treatments 1. the effect of stated topic on the propensity to respond to a survey invitation 2. the effect of an interviewer on the propensity to social desirability bias on sensitive questions 3 …

  212. On the robustness and provenance of the gambler's fallacy

    The gambler’s fallacy is typically defined as the false belief that a random event is less likely to occur if it has occurred recently …

  213. TBI Alcohol

    Traumatic Brain Injury (TBI) is estimated to affect 69 million individuals worldwide each year, and is associated with a wide range of adverse psychological and behavioural outcomes …

  214. The impact of identification with groups upon gambling behaviour: a scoping review protocol

    It is the intention of this review to investigate problem gambling behaviour via the social identity approach to health (SIAH) …

  215. Cyber Dependency: An Addiction Through the Screen – A Meta-Analysis of 20 Years of f/MRI Studies on Behavioral Addictions

    This meta-analysis aims to synthesize two decades of functional and structural neuroimaging research (fMRI/MRI) on behavioral addictions …

  216. Cross-sectional relationship between death anxiety and addiction symptoms

    Fears of death have been proposed to be a cross-diagnostic construct a variety of mental health conditions (Iverach et al., 2014; Menzies & Menzies, 2023) …

  217. Personal Meanings and Maladaptive Personality Traits in Current Gamblers

    This project aims to investigate which personal meanings associated with gambling are most prevalent among gamblers and how these meanings may be linked to gambling-related variables (e.g., gambling problems, gambling frequency, thoughts, and behaviors) and well-being …

  218. Examining Between-session chasing in large-scale online gambling data: Assessing Session Wager and Session Duration

    Loss-chasing refers to the continuation and intensification of gambling to recoup one’s gambling losses. It is commonly captured between-sessions by accounting for when the gambler returns (another day/time) to recoup the losses …

  219. Examining Between-session chasing in large-scale online gambling data

    Loss-chasing refers to the continuation and intensification of gambling to recoup one’s gambling losses. It is most commonly captured between-sessions. Between-session chasing refers to returning another day or time to recoup one’s losses …

  220. Psychological Spectra Associated with Problem Gaming and Gambling

    The current study will investigate the associations between problem gaming and problem gambling and the overreaching psychological spectra internalizing, disinhibited externalizing, antagonistic externalizing, thought disorder, detachment, and somatoform as conceptualized in the Hierarchical …

  221. Perception of Risk: Exploring the Gambler’s Fallacy in Healthcare Diagnoses

    Decision making in healthcare and health insurance relies heavily on patients’ assessments of health risks. However, it is well-known that individuals exhibit various cognitive biases when estimating the probability of events …

  222. Temporal transitions of play style clusters among high-frequency baccarat players

    The purpose of the present analysis is to investigate temporal transitions of play style clusters among high-frequency baccarat players identified in the previous preregistered analysis (https://doi.org/10.17605/OSF.IO/6DAZ8) …

  223. Examining the associations between socioeconomic status and preferences for risk and ambiguity

    Every day, we encounter decisions requiring us to weigh different possible outcomes, with some decisions carrying potentially dire financial and health outcomes …

  224. Experimental impact evaluation of multi-operator gambling spend statements using Open Banking data

    Participants will be shown a cross operator gambling spend statement, created using their open banking data. We will then evaluate whether being shown this statement has an impact on their subsequent gambling behaviour.

  225. Survival analysis of EGM players with respect to gambling behavior characteristics

    Several studies have examined the impact of mandatory breaks and session duration on gambling behavior, as well as the identification of indicators associated with gambling-related harm …

  226. Social Sports Wagering and Alcohol Demand

    The purpose of the present study is to evaluate the effect of simultaneous sports wagering on the reinforcing value of alcohol (i.e., demand) across social and solitary contexts using a hypothetical alcohol purchase task.

  227. Gambling and Suicidality - Findings from a National Survey

    Gambling is increasingly treated as a public health issue that can cause a variety of harm, as well as being an addictive behaviour with a risk of psychiatric disorder. The most serious harm that might emerge from gambling is an increased risk of either contemplating or attempting suicide …

  228. How Advertising Drives Gambling Behaviour: Implications for Young and Problem Gamblers

    Outline of the study: This study investigates the impact of exposure to gambling advertisements on individuals’ perceptions of the risks and rewards of gambling, as well as their gambling behaviour …

  229. Rural communities and gambling harm: A scoping review

    A scoping review of rural gambling harm research from 2015 to 2025.

  230. Post-loss speeding and neurophysiological markers of action preparation and outcome processing in probabilistic reversal learning

    Losses and errors often slow down subsequent reaction times. This is classically explained in terms of a shift towards more cautious, therefore slow, behaviour …

  231. How does viewing gambling wins and near misses on social media impact upon gambling intentions?

    This study aims to examine how viewing big gambling wins or near-misses on social media influences gambling intentions …

  232. Harm-Reduction Messages in Gambling Advertisement - Scoping Review

    This study’s objective is to map existing research on the content and the range of existing harm-reduction gambling messages contained in gambling advertisements, to address the general population and gamblers’ perceptions of these messages as well as their effectiveness on reducing the harms …

  233. Peran Gambler's Fallacy Terhadap Shopping Addiction Blind Box Pada Masyarakat Indonesia

    Penelitian ini menganalisis peran gambler’s fallacy terhadap shopping addiction blind box di Indonesia. Gambler’s fallacy adalah salah satu gambling belief dimana individu membentuk ekspektasi berdasarkan pengalaman sebelumnya, yang diasumsikan berkontribusi terhadap shopping addiction blind box …

  234. Investigating the impact of deposit limit type on betting behaviour

    This study will be a short online experiment with random condition allocation to assess the impact of different types of deposit limits (deposit limit, net limit, no limit) upon decisions bettors make on whether to deposit into their online betting accounts …

  235. Trait Impulsivity, Momentary Affect, and Gambling Outcomes: An Experience Sampling Method Study

    The current study assesses the relations between impulsigenic traits, momentary affective experiences, and gambling outcomes in daily life. The data were collected from 2017 to 2018, and the present registration was created and published following data collection but prior to data analysis …

  236. On the Impact of Outcome Confidence on Anticipatory Saccades

    Ideomotor theories of action control states that actions are selected based on their anticipated effects (e.g., Elsner & Hommel, 2001; Hommel et al., 2001; Kunde, 2001; Shin et al., 2010, for historic accounts see James, 1890; Stock & Stock, 2004) …

  237. How does viewing gambling wins and near misses on social media impact upon gambling intentions?

    This study aims to examine how viewing big gambling wins or near-misses on social media influences gambling intentions. With gambling increasingly prevalent on social media and sports betting becoming a social norm, we need to understand how social media influences gambling behaviours …

  238. Does Casino Carded Play Increase Gambling in Uncarded Hotels and Clubs? Evidence from Australia

    Australian retail electronic gaming machine (EGM colloquially known as ‘pokies’) gambling venues include casinos, hotels, and clubs. Each type of venue has different regulations regarding the provision of EGMs, and these differ between states …

  239. Social Sports Wagering and Alcohol Demand

    The purpose of the present study is to evaluate the effect of simultaneous sports wagering on the reinforcing value of alcohol (i.e., demand) across social and solitary contexts using a hypothetical alcohol purchase task.

  240. Public perceptions of gambling in the Armed Forces: Understanding stigma via a vignette experiment

    Gambling-related harm is often met with public stigma, characterised by the general public's endorsement of negative stereotypes associated with gambling (Hing et al., 2014, 2016; Horch & Hodgins, 2008; Peter et al., 2019) …

  241. Return-To-Player vs No-Info Study 2

    This is a follow-up study to https://osf.io/sgk3c. The aim is to strengthen the results found in the previous study, by (1) testing new hypotheses, (2) replicating the results with a new population, and (3) addressing some minor limitations …

  242. Is the Presence of Loot Boxes being Disclosed in Social Media Advertising in Ireland?

    Following EU consumer law, as interpreted by the European Commission, social media ads for video games containing loot boxes must disclose the presence of loot boxes. We want to find out what percentage of ads comply. We note, for context, that compliance is <10% in the UK …

  243. Effects of prior outcomes on subsequent gambling behavior in the Game of Dice Task

    The purpose of this project is to experimentally examine the effects of prior outcomes in gambling tasks on subsequent gambling behavior through analysis of experimental data submitted in 2024 for the thesis (Yamada, unpublished) and additional experimental data.

  244. The Illusion of Control in Online Slot Machine Gambling: A Conceptual Extension of Langer and Roth (1975)

    This study investigates how different patterns of win/loss outcomes in an online slot machine task influence participants' perceptions of control …

  245. Impact of Naturalistic Psychedelic Use on Behavioral Addictions

    This study utilizes a mixed-methods design and will be collecting both quantitative and qualitative (open response) data …

  246. Gambling advertising & stigma

    Stigma remains a prevalent social issue that impacts the well-being of millions of individuals globally, particularly affecting those with mental health conditions and addiction (Sickel et al., 2014) …

  247. The role of state of power in the relationship between Locus of Control and financial risk-taking

    Previous research has demonstrated that a sense of power plays a crucial role in shaping financial risk-taking behavior in both investment and gambling contexts …

  248. The role of sense of power in the relationship between Locus of Control and financial risk-taking

    Previous research has shown that a sense of power plays a crucial role in shaping financial risk-taking behavior in both investment and gambling contexts …

  249. The role of self-esteem and overconfidence in the relationship between sense of power and financial risk-taking

    Previous research has demonstrated that a sense of power plays a crucial role in shaping financial risk-taking behavior in both investment and gambling domains. However, financial risk-taking may also be influenced by self-evaluation factors, such as self-esteem …

  250. The role of self-efficacy and overconfidence in the relationship between sense of power and financial risk-taking

    Previous research has shown that a sense of power plays a crucial role in shaping financial risk-taking behavior in both investment and gambling contexts. However, financial risk-taking may also be influenced by self-evaluation factors, particularly general and financial self-efficacy …

  251. Salient cues influence learning rate in reinforcement learning

    This study investigates how win-paired salient audiovisual feedback influences learning rates in a reinforcement learning framework …

  252. A systematic review of available evidence regarding the prevalence, risk factors and consequences of problem gambling in Africa

    This systematic review focuses on available data on problem gambling in Africa including the risk factors, prevalence and consequences of problem gambling in the continent,

  253. Perception of Risk: Exploring the Gambler’s Fallacy in Healthcare Diagnoses

    Decision making in healthcare and health insurance relies heavily on patients’ assessments of health risks. However, it is well-known that individuals exhibit various cognitive biases when estimating the probability of events …

  254. Are Dutch gambling adverts on social media targeting under-25s?

    The study is a content analysis of gambling adverts on social media in the Netherlands, identifying whether they comply with a local law (effective from 1 July 2023) mandating that they do not target those under the age of 24 (Besluit werving, reclame en verslavingspreventie kansspelen …

  255. AI for RG - Study 1

    Leveraging emerging artificial intelligence technologies towards the next generation of responsible gambling tools

  256. Justifications and Permissive Beliefs in Problem Gambling

    People allow themselves to engage in desirable behaviors. There are two ingredients that may spur such an effect. First, people may use specific justifications. For example, after a productive day at work, people may use such an event to allow themselves to indulge …

  257. Dark Patterns in Online Gambling: A Scoping Review of Manipulative Design Practices on Online Gambling Platforms

    The present review is a scoping review of dark patterns in online gambling …

  258. Criminogenic problem gambling in Norwegian court verdicts

    This study will explore criminogenic gambling in verdicts from the Court of Appeal and Supreme Court in Norway in the period 1993-2022.

  259. A Scoping Review of Potentially Problematic Design Characteristics in Loot Box Mechanisms

    This scoping review aims to identify and categorize potentially problematic design characteristics of loot box mechanisms in video games, as reported in the empirical literature from 2017 to 2023 …

  260. Exploring the relationship between gambling behaviour, suicidality, and treatment support

    A mixed-methods study investigating the complex relationship between gambling behaviours, suicidality, and treatment support.

  261. CFD Adverts Experiment 2

    Our first experiment on CFD warning messages (https://osf.io/apjnf) has identified behavioural differences between traders who trade CFDs and those who do not …

  262. Use of artificial intelligence within the gambling field: a scoping review protocol

    Artificial intelligence (AI) has revolutionized easy automated online service interactions through advancement in algorithms, massive data and affordable computational power and storage …

  263. Exploring the Links Between Cognitive Distortions and Gambling: A Factor Analysis

    Cognitive distortions, defined as systematic errors of reasoning, are prevalent in circumstances where the outcome is uncertain or uncontrollable. In the context of gambling, a domain inherently characterized by uncertainty, gambling-related cognitive distortions (GRCD) are pervasive …

  264. Behavioral Risk Indicators Database of Gambling Evidence (BRIDGE) - A Living Systematic Review

    The primary objective of this review is to assess the current state of evidence regarding player behavioral risk identification in the gambling industry …

  265. Gambling and masculinity

    Results of an earlier exploratory study suggest a link between “compensatory masculinity” and levels of gambling-related harm as measured by the Problem Gambling Severity Index (PGSI). This preregistration is for a direct replication which aims to confirm these results …

  266. Dopamine release in response to gambling: a fMRI study

    Reward-related cues can potently influence behaviour. In addicted individuals, exposure to contextual cues – e.g. drug paraphernalia – is believed to trigger cravings, drug use and relapse …

  267. Safer Gambling Videos RCT

    This project is a Randomised Controlled Trial (RCT) to test the impact of different safer gambling videos on gambling behaviours (as measured by choosing to click into a gambling website), attitudes and intentions …

  268. Using the Meta Ad repository to empirically assess gambling advertising in Ireland

    Gambling advertising on social media allows companies to personalise adverts targeting demographic groups most vulnerable to gambling harms …

  269. Exploring the relationship between gambling consumption and harms among regular gamblers in Britain

    Secondary Data Analysis

  270. A Retrospective Study of Proposed Financial Risk Assessments for Online Gamblers in the United Kingdom using Open Banking Data

    On February 28th, 2025 online gamblers in the United Kingdom (UK) who incur betting losses of £150 or more in any 30 day period will be subject to financial risk checks (Sheffield, 2024) …

  271. Beeinflussung von Risikobereitschaft durch deliberates und intuitives Denken im Bezug auf den Iowa-Gambling-Task

    Wir untersuchen, wie sich deliberates bzw. intuitives Denken auf die Risikobereitschaft beim Absolvieren des Iowa-Gambling-Tasks auswirken. Dabei erheben wir erst den IGT, wobei wir sowohl Fehleranzahl, als auch Zeit berücksichtigen …

  272. A Study on Representative Bias in Different Lottery Selection Scenarios

    The gambler's fallacy exhibits a negative recency effect, reflecting the tendency of people to perceive a negative correlation between outcomes in random sequences …

  273. Causal Dynamics of Behavioral Dependence and Gambling Harms: A Longitudinal Study

    Most widely used population screens for gambling problems, such as the PGSI, PPGM, SOGS, and DSM-oriented surveys, include items measuring two core components: behavioral dependence and gambling harms …

  274. Comparative Evaluation of Intuition-Based vs. Traditional Prediction Markets for Binary Outcome Forecasting

    This study aims to compare two predictive methods applied to financial market predictions and sports betting events. The goal is to evaluate the accuracy and reliability of each method in forecasting binary outcomes, using statistical tools such as the Brier Score and hypothesis testing …

  275. Spin to Win? A Responsible Gambling Intervention

    This study explores the effectiveness of a psychological intervention aimed at reducing problem gambling and fostering responsible gambling behaviors. It also examines the moderating role of Dark Triad traits and personal tendencies on the intervention's impact …

  276. What factors predict gambling and an increase in gambling consumption over a period of 6 months in Dutch young people?

    This is a study in the Netherlands in 16-30 year olds recruited and tested in in-person educational settings, to investigate what factors influence gambling consumption.

  277. The Gambling Help-Seeking Assessment Tool: Development and Psychometric evaluation of a new prevalence measure

    This study is assessing the development and psychometrics of a new measure designed to assess prevalence of help-seeking behaviours in gambling.

  278. Sport bettors gambling behavior in relation to the use and effects of responsible gambling tools - an exploration of two randomized controlled trials

    The project covers two randomized controlled trials where different messages have been tested in order to change gambling habits. The project covers both the use of and the effect of the different messages.

  279. Accumulated Loss Binding: A Replication

    This experiment seeks to replicate the conditions of the experiment titled 'Prisoners of the Past', which was preregistered on OSF on 7th July 2024: https://osf.io/hg6u3 …

  280. Study 1: Implicit Associations between sports and gambling

  281. Sports Betting - Fin/Exp Int

    We are seeing how a financial vs experiential prime leads consumers to make choices between a moneyline and parlay bet.

  282. Implicit associations between sport and gambling

    The goal of this study is to examine the implicit association between certain sports and gambling.

  283. Developing low-risk gambling guidelines for online wagering in Australia

    The pre-registration is attached as a .pdf file to this registration. It was uploaded with the original registration on 11/11/2024.

  284. Warning gamblers about the expectation of losing money: An experimental comparison of alternative safer gambling messages

    Independently-designed safer gambling messages have been implemented in Australia (Butler, 2022; Chapman & Priestly, 2022), and proposed by UK policymakers (DCMS, 2023), as a population-based harm prevention intervention …

  285. The use of interoceptive awareness in treatment of psychiatric disorders - a scoping review protocol

    Within mental healthcare, an important part of treatment is focused on learning healthy coping strategies to deal with negative emotions, such as emotional tension, stress, or anger (Cheng et al., 2014; Ryan et al., 2014; Theodoratou & Argyrides, 2024) …

  286. Financial risk identification in the context of the gaming industry: a qualitative, one-on-one, in-depth interview study

    Through in-depth interviews, we will obtain a targeted understanding of financial risk identification and the technology that exists to track individual players across different types of gaming (e.g., brick and mortar gaming, sports wagering, horse racing, etc.) and operators …

Status unknown40

  1. Repetitive Transcranial Magnetic Stimulation (rTMS) and Cognitive Behavioral Therapy (CBT) for Gambling Disorder

    Treatment options for gambling disorder (GD) remain limited, with no pharmacotherapy proven effective. As of date, cognitive behavioral therapy (CBT) is the preferred therapy for GD, but the improvements often require months to show, highlighting the need for a more comprehensive therapy …

  2. Effects of Transcranial Temporal Interference Stimulation on Risky Decision-making and Impulse Control in Gambling Disorder

    The purpose of this research is to investigate the effect of transcranial temporal interference stimulation (tTIS) targeting the dorsal anterior cingulate cortex in patients with gambling disorder.

  3. Exploring a Lottery-promoted Gambling Disorder Screening Day Intervention

    The study is a randomized trial of gambling screening plus feedback (intervention) or gambling information (control) conditions, with data collection at baseline (T1) and a 3-month follow-up (T2) …

  4. Internet Based Self-help for Problem Gambling Concerned Significant Others

    The project aims to evaluate a brief online self-help intervention for Concerned Significant Others of individuals with Problem Gambling. The intervention consists of five modules with texts, films and exercises and is compared to a waiting list.

  5. Brain Mechanism and Intervention of Executive-control Dysfunction Among Gambling Disorder

    The investigators assume that transcranial Alternating Current Stimulation (tACS) could improve gambling disorder patients' executive-control function by adjusting the synchronization patterns and enhancing the functional connectivity of the prefrontal-ventral striatum pathway …

  6. Repetitive Transcranial Magnetic Stimulation (rTMS) in The Treatment of Gambling Disorder in Indonesia

    Research has shown that cognitive-behavioral therapy (CBT) is an effective treatment for gambling disorder. Several studies had also been done to evaluate the effectiveness of Repetitive Transcranial Magnetic Stimulation (rTMS) in addiction management, particularly in alleviating craving …

  7. Internet-based Cognitive Behavioral Therapy for Individuals With Gambling Disorder in Indonesia

    Gambling disorder (GD) has become a wide concern in Indonesia, as many negative consequences aroused from this psychiatric condition. Prompt treatment with appropriate method of delivery is required to achieve optimal outcome in GD patients …

  8. iCBT for GD and Comorbidities - a Pilot

    The study is a pilot study (Total N=30), with at pre, weekly during treatment, post and at three-month follow-up.

  9. Internet-CBT for Gambling Disorder - a Randomized Controlled Trial

    The study is a randomized controlled trial (Total N=150; each condition n=75) of internet-based cognitive behavioral therapy (iCBT), with measures at pre, weekly during treatment, post, three and at six month follow-up …

  10. Behavioral and Cognitive Therapy for Insomnia in the Treatment of Pathological Gambling

    Gambling is a public health risk …

  11. Effectiveness of Exergames on Cognitive, Social Functionamong Chronic Schizophrenia

    An experimental study with random assignment will be adopted. The participants from 2 hospitals will be assigned to two groups: experimental group (n=77), and control group (n=77) …

  12. Theta Burst Stimulation for Gambling Disorder

    The goal of this clinical trial is to investigate the efficacy of theta burst stimulation in individuals with gambling disorder. The main goal is to compare the severity of gambling problems following 2 weeks of intervention between active group and sham group …

  13. The Effect of Theta-burst Stimulation on Serum BDNF

    The goal of this clinical trial is to investigate the effect of theta burst stimulation for depression and serum brain-derived neurotrophic factor (BDNF) in individuals with major depression …

  14. Integrative Couple Treatment for Gambling/Substance Use Disorder

    The aim of the study is to compare couple-based treatment to individual treatment (treatment as usual) for addiction (gambling or substance use disorder).

  15. Experience of the Nationwide Gambling Self-exclusion Service Spelpaus - Effects and Limitations of a Unique Harm Reduction Instrument for Problem Gambling

    Qualitative interview study addressing the effects and limitations of a unique, government-based, nationwide self-exclusion service for the reduction of gambling-related harm …

  16. Evaluation of Effectiveness of the Unplugged Program on Gambling Among Adolescents (GAPUnplugged)

    The main aim of this study is to assess the effectiveness of a new component on gambling prevention to be added to the evidence-based school based prevention curriculum "Unplugged" …

  17. Blended Treatment for Problem Gambling and Gambling Disorder Combining Group Sessions and Online Modules

    The main objective of present project is assess the preliminary efficacy of a blended psychological intervention, by comparing the improvements in the CBT and waiting list control groups of an evidence-based treatment protocol for problems related to gambling applied in a blended format (sessions …

  18. GamReg Sweden - Quality Register for Gambling and Gaming Disorders

    This is a quality register for the monitoring of clinical assessment and treatment for gambling disorder and gaming disorder in Swedish health care …

  19. Accelerated rTMS in Gambling Disorder: a Multicentric, Randomized, Sham-controlled Trial

    Gambling disorder (GD), is a behavioral addiction based on keeping play despite medical, economic and social consequences …

  20. Clinical Response of Impulsivity After Brain Stimulation in Parkinson's Disease

    The objective of this prospective observational cohort study is to answer the following clinically important questions: 1. In patients with a pre-operative history of ICBs, what is the likelihood of improvement or deterioration in ICBs post-operatively? 2 …

  21. RCT for Gambling and Naltrexone, Using Use Eye-tracking Analysis to Predict Treatment Response

    The primary objective of this study is to determine whether favorable response to naltrexone orally taken in treatment of GD can be predicted by patterns of visual scanning, assessed by eye-tracking technology before, at the start and throughout gambling treatment with naltrexone.

  22. Validation of Kaihani Score for Gambling Addiction

    The Kaihani Score is a blood based means of assessing molecules believed to be associated with gambling addiction …

  23. Responsible Gambling Telephone Intervention to High-risk Gamblers by a State-owned Gambling Operator in Sweden.

    The present overall project evaluates an intervention carried out by the Swedish state-owned gambling operator AB Svenska Spel, in order to help high-risk gamblers reduce or quit their gambling …

  24. Efficacy of an Internet-based Psychological Intervention for Problem Gambling and Gambling Disorder

    The aim of this study is to assess the efficacy of an online CBT-based intervention combined with an Ecological Momentary Intervention (EMI) and different complementary tools for the treatment of problem gambling and gambling disorder …

  25. High Frequency rTMS Over l-DLPFC in Gambling Disorder

    Gambling disorder (GD), currently considered a behavioral addiction, show substantial similarities with substance use disorders (SUDs) in terms of neurobiology and symptomatology …

  26. Cognitive Control Training in Online Problem Gambling

    An online single blinding, randomized, comparative therapeutic web-based, controlled trial …

  27. Effectiveness of an Online Integrated Treatment for Problem Gambling and Tobacco Smoking

    Research has shown that problem gambling and tobacco smoking are highly comorbid …

  28. Mindfulness-Based Cognitive-Behavioral Therapy for Gambling Disorder

    To compare two group psychological interventions for Gambling Disorder in terms of effectiveness and efficacy. One group is based in cognitive-behavioral therapy (TAU) and the other group is based in TAU with Mindfulness-Based Relapse Prevention (Chawla, Marlatt \& Gordon, 2011) …

  29. Testing Interference-based Methods to Mitigate Gambling Craving - A Multiple Single Case Design

    Gambling craving is involved in the development, maintenance and relapse of gambling disorder. Yet, it lacks research regarding evidence-based interventions available to mitigate craving in patients displaying gambling disorder …

  30. Effects of Transcranial Direct Current Stimulation (tDCS) in Gambling Disorder

    Gambling disorder is associated to high impulsivity and excessive risk-taking behaviour. These behavioural characteristics related to addiction are linked to cognitive processes in specific brain areas located in the prefrontal cortex (PFC) …

  31. Effects of Intranasal Naloxone on Gambling Urges and Craving in Gambling Disorder

    Primary objective: \*To determine whether treatment with naloxone hydrochloride nasal spray reduces gambling urge symptoms in patients with gambling disorder The secondary objectives of the study are: * To determine the effects of naloxone hydrochloride nasal spray on gambling severity, frequency …

  32. Repetitive Transcranial Magnetic Stimulation in Gambling Disorder

    An imbalance between prefrontal cortex (PFC) and the mesolimbic reward system has been suggested to contribute to GD. GD patients showed increased functional connectivity between regions of the PFC and mesolimbic reward system, as well as reduced connectivity in the area of the PFC …

  33. Evaluation of Nalmefene in Impulse Control Disorders in Parkinson's Disease: A Prospective Open Label Study

    Impulse control disorders (ICDs) (such as pathological gambling, hypersexuality, compulsive shopping …) are an increasingly recognized psychiatric complications in Parkinson's disease (PD). Therapeutic management of these disorders is important since they have an impact on patient quality of life …

  34. Vulnerability Markers in Pathological Gambling

    Addictions without substances are an emergent problem giving rise to a recent and increasing request of care. Among these new addictions, pathological gambling and pathological online video gaming which are up …

  35. Biomarkers of Online Gambling Addiction

    The purpose of this study is to identify alterations of motivational processes related to decision making in uncertainty condition associated with gambling addiction: by studying the dynamics between brain systems involved in decision making and motivation.

  36. The Efficacy of Therapy Focused on Desire-satisfaction for Disordered Gamblers

    The investigators proposed a desire satisfaction-targeted intervention for disordered gamblers (DTIG) due to the limitations of the abstinence-targeted intervention, which is based on the weak self-control relative to growing desire to gamble …

  37. MOD&JEU: Moderators of Online Gambling, How Effective?

    Prevalence of problem gambling is estimated about 1-3% of the general adult population. This percentage increases to 5% when talking about online gambling …

  38. Effectiveness of Therapy Treatment

    The efficacy of psychosocial treatments for PG, including cognitive-behaviour therapy (CBT) and motivational interviewing (MI) approaches, has been supported in a handful of clinical trials …

  39. Deep Low-Frequency Repetitive Transcranial Magnetic Stimulation for Cessation of Pathological Gambling

    Pathological gambling (PG) is characterized by a persistent pattern of continued gambling behavior despite its adverse consequences. PG is a chronic, progressive, male-dominated disorder, which has a prevalence of 1% to 3.4% among US adults …

  40. Descriptive Study of a French Sample of "at Risk" and Pathological Gamblers Followed in a French Structure Specialised in Addictive Disorders.

    International surveys about pathological gambling estimate that there are about 1 to 3 per cent of gamblers who develop a pathological behavior about gamble.In France, pathological gambling is not a priority of public health, in contrast with other addictive disorders, like alcoholism or nicotine …

Coverage: ClinicalTrials.gov (condition or any field mentions gambling, betting, wagering, loot boxes or prediction markets), ISRCTN (query "gambling") and public OSF registrations whose title or description mentions those terms, each filtered by the same relevance rules as the studies index. Not covered: ANZCTR, PROSPERO, the EU trials register and AsPredicted, none of which offers a usable public interface. Something missing or misfiled? How to report it.