Gambling Research Index

New research / Archive

March 2023

101 studies entered the index this month.

  1. Targeting the next generation of gamblers? Gambling sponsorship of esports teams

    Esports fans are a target audience for gambling companies wanting to attract the next generation of bettors to their products. As with other sports, professional esports teams have commercial sponsorship arrangements. Our paper seeks to document the level of gambling sponsorship of the world's top esports teams …

  2. “It Always Depends on the Context”

    While it is well recognized that gambling behaviours are shaped by the contexts in which they occur, less research has investigated the relationship between poker and substance use (i.e., alcohol and other drugs). The current study explores poker players’ perceptions of the relationship between substance use and gambling …

  3. Welcome Inside The Casino Cottage

    Gambling advertising’s use of celebrities, humor, and representations of happy people who Win Big, in narratives told in brash colored, high-pitched ads, are argued to increase the risk for gambling problems, or worse, addiction …

  4. Trauma and Gambling

    Both gambling-related problems and trauma have long been associated with substantial costs for individuals, their families, and society. Existing reviews of research on the relationship between trauma and gambling have thus far been limited to quantitative work …

  5. Therapeutic approaches for pathological gamblers with psychiatric comorbidities – a literature review

    Research has shown that gambling disorders often coexist with other mental disorders, with worse treatment outcomes in the affected patients than those with a single disorder. This population is also characterised by higher hospitalisation rates, non- compliance and poor response to pharmacotherapy …

  6. The Effect of Anthropomorphism and Persuasion Knowledge on Purchase Intention of Loot Boxes in Digital Games

    최근 게임 아이템 시장이 눈부시게 성장한 배경으로 확률형 아이템 판매량의 급격한 증가를 꼽을 수 있다. 그러나, 확률형 아이템은 사행성 요소가 강하기 때문에 디지털 게임 콘텐츠 소비자들에게 악영향을 미친다는 사회적 문제를 발생시키고 있다. 이에 본 연구는 마케팅 관점에서 확률형 아이템에 대한 소비자들의 합리적 구매 의사결정을 위한 방안으로 의인화 전략을 제안하고자 한다. 구체적으로, 소비자들은 의인화된 대상이 특정한 의도를 지니고 있다고 인식하기 때문에 제품에 대한 설득 지식의 수준이 높을 때 의인화가 제품 구매를 억제한다는 것을 보이고자 한다. 이를 위해 본 연구는 사전 조사 실험과 본 실험을 포함한 두 번의 실험 조사를 진행하였다 …

  7. Structural Relationships among Flow, Emotional Clarity, and Suicide Risk in College Students: Multigroup Analysis by Level of Gambling Addiction

    Objectives The purpose of this study is to examine the differences among college students' flow, emotional clarity, and suicide risk variables according to the level of gambling addiction, and to verify the difference in influence between the variables according to the level of gambling addiction …

  8. Sharia Issues on Loot Boxes in Online Games and Esport

    Online games and esports have attracted Muslims across Southeast Asia. However, this phenomenon has created some issues pertaining to sharia such as purchasing loot boxes while playing online games. A loot box is a feature in online games that produces microtransactions, which generate income for game providers …

  9. Research on Improvement Measures for Casino Emergency Rescue System

    본 연구에서는 현재의 카지노 응급구조 체계를 알아보고, 현재보다 나은 개선방안 을 제시하기 위해 2곳의 카지노 이상에서 20년 이상 업무를 경험한 전문가 3명에게 2회씩 면담을 실시하였다. 카지노라는 특수한 공간에서 어떠한 상황들이 발생하는지 에 대해 면밀히 알기 위해서 하나의 사례를 집중적으로 연구하는 사례연구 방법을 선정하였고, 면담을 통해 얻어진 내용을 분석하여 중심내용을 도출하였다 …

  10. Mapping the Conceptualization of Gender in Gambling Literature

    This scoping review aims to map the existing conceptualization of gender in peer-reviewed gambling scholarship to locate areas of future inquiry for a comprehensive understanding of the relationship between gender and gambling. It follows Arksey and O'Malley's (2005) framework for scoping reviews, updated by Levac et al. (2010) and Daudt et al. (2013) …

  11. Interpassive Gambling

    Slot machines are recognized as a particularly risky form of gambling. However, there is a form of slot machine consumption that seems to have largely escaped the notice of regulators and scholars: the streaming of slot machine play on YouTube and other platforms. In this article, we present the results of our qualitative study of 21 slot machine videos …

  12. How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report

    The provision of information to consumers is a common input to tackling various public health issues. By comparison to the information given on food and alcohol products, information on gambling products is either not given at all, or shown in low-prominence locations in a suboptimal format, e.g …

  13. Gambling with aesthetics: the hidden challenges of illicit advertising

    In this JCCP piece, Dawn Knight and Kimberley Cairns talk about the regulations surrounding advertising and lotteries in the aesthetic industry

  14. Gambling Advertising and Incidental Marketing Exposure in Soccer Matchday Programmes

    Gambling is marketed in English soccer across various formats such as TV advertising, social media, pitch side hoardings, and shirt sponsorship. There have been recent reductions in TV advertising brought about by self-regulation, but gambling shirt sponsorship remains frequent, and can lead to a high frequency of incidental marketing exposure on TV …

  15. Determinants of initiation of natural recovery in the case of slot machine abusers

    Participating in slot machine games is a growing phenomenon in Romania in the context of the development of this industry. Along with this expansion of participation are the problems associated with the abuse and addiction of these games …

  16. Book Review: Harris, Bob. (2022). Gambling in Britain in the Long Eighteenth Century. Cambridge University Press. 316 pp. ISBN: 9781009067348

    Book Review: Harris, Bob. (2022). Gambling in Britain in the Long Eighteenth Century . Cambridge University Press. 316 pp. ISBN: 9781009067348

  17. An Analysis of Reserch Trends on Gambling Addiction in College students

    본 연구는 대학생의 도박중독 관련 연구 동향을 파악하여 대학생 대상 도박 관련 후속연구의 기초자료를 제시하고자 하였다. 이를 위해 1988년부터 2022년 6월까지 대학생 대상 도박중독을 주제어로 설정하여 학위논문과 학술논문 86편을 선정하였다. 자료 분석을 위해 게재 연도, 연구방법, 관련 변인 및 주제어 추출로 분류하였으며, 분석방법은 빈도분석과 워드클라우드 방법을 활용하여 최종 분석하였다. 본 연구의 결과는 다음과 같다. 대학생 도박중독 관련 연구는 1988년 처음 시작되어 2014년부터 2018년까지 평균 10편 이상이 꾸준히 연구된 추세를 보이다가 그 이후 다소 감소하고 있다 …

  18. A Study on the Relationship between Youths-Parents Bonding and Gambling Addiction among Youth Probationers : Focused on Gambling Addiction Behaviors and Distorted Gambling Addiction Beliefs

    청소년들의 확률형 아이템 게임 및 사행성 불법 도박 게임 등이 사이버 공간에서 성행하고 있다. 특히, 소액의 공짜 ‘꽁지머니’를 받고 우연히 시작하게 된 불법 도박이 청소년의 문제도 박 행동과 가출, 절도, 사기, 성매매 등의 크고 작은 비행 및 범죄행동으로 연결되는 상황이 심각한 사회문제로 대두되고 있다. 이 연구에서는 비행청소년 189명의 설문조사 데이터를 분 석하여 청소년-부모 유대관계가 도박중독 행동 및 도박중독 신념과 유의미한 관계를 갖고 있 는지 독립표본 t-test로 살펴보았다. 분석 결과, 도박 행동은 청소년-부모 유대관계 집단 별 로 유의미한 차이가 없는 것으로 나타났다 …

  19. A Study on the Effects of Self-Control on Illegal Gambling : Focusing on the Moderating Effect of Rationalization

    이 연구는 자기통제력과 불법사행행위의 관계에서 합리화의 조절효과를 확인하기 위하여 수행되었다. Sykes와 Matza(1957)는 중화이론에서 합리화가 범죄 이전에 발생하여 범죄를 유발하는 원인이라 평가하였다. 현실의 사례에서는 범죄자가 범죄를 저지른 이후 법정 등에 서 자신의 잘못을 합리화하기에 중화이론의 주장은 현실과 간극이 있는 것으로 보인다. 이에 중화이론을 검증하기 위하여 이 연구에서는 자기통제력이 존재하는 상황에서 합리화의 영향 력을 확인하고자 하였다. 이를 위하여 이 연구는 불법사행산업 이용 및 운영 실태조사(2014) 자료를 활용하여 이론 검증을 시도하였다 …

  20. "I was Treated by the Program, the Therapist, and Myself": Feasibility of an Internet-Based Treatment Program for Gambling Disorder

    Abstract The majority of people with problematic gambling behavior never seek or receive professional help. Internet-based treatment approaches have been shown to help patients overcome practical and psychological barriers associated with face-to-face therapy …

  21. Relationship between Irrational Gambling Beliefs and Gambling Problems in Adolescents: Mediating effect of self-control

    The purpose of this study is to find out whether self-control plays a mediating role in the relationship between adolescents' irrational gambling beliefs and gambling problems. Online illegal gambling is a hot topic as a recent social problem …

  22. Gambling and COVID-19: Swedish national gambling data from a state-owned gambling sports and casino operator

    Abstract Background and aims The lockdown of sports and gambling venues during the coronavirus disease 2019 (COVID-19) pandemic caused a fear of increased gambling on other online gambling types, with a risk for transfer to more addictive gambling than otherwise …

  23. PENEGAKAN HUKUM PIDANA TERHADAP JUDI ONLINE DI POLDA SUMATERA UTARA KAITANNYA DENGAN KEABSAHAN PEMBUKTIAN BUKTI ELEKTRONIK

    ABSTRACTSoccer betting and poker are electronic crimes, but in the process of snaring offenses they often stilluse the provisions of Article 303 paragraph (1) of the Criminal Code, instead of referring to theprovisions of Law No. 11 of 2008 concerning Information and Electronic Transactions. The policyposition of Law no …

  24. How do free-play offers affect gambling behavior?

    Purpose This study aims to understand how free-play credits affect risk-seeking behavior in slot players. Extant results suggest they encourage risk aversion, counter to the primary aim of increasing spend per visit …

  25. Beneath the label: unsatisfactory compliance with ESRB, PEGI and IARC industry self-regulation requiring loot box presence warning labels by video game companies

    Loot boxes in video games are a form of in-game transactions with randomized elements. Concerns have been raised about loot boxes' similarities with gambling and their potential harms (e.g. overspending) …

  26. Gambling advertising and gambling behavior in Spanish adolescents and young adults

    The profits obtained by the gambling industry in Spain represent almost one point of GDP and the proportion of minors who have gambled has reached a quarter. This situation occurs despite the law regulating gambling, which included among its objectives the prevention of addictive behaviors, as well as the protection of minors and other vulnerable groups …

  27. On the issue of unconstitutionality raised by the Supreme Court regarding gambling advertising

  28. Phenomenology Of Teenagers Playing Online Gambling Higgs Domino Island In Sungai Padang Hamlet, Koto Gasib District, Siak Regency

    This study aims to find out what exactly is the motive that arises from the phenomenology of adolescents who play online gambling Higgs Domono Isalnd in Sungai Padang Hamlet, Koto Gasib District, Siak Regency where currently many teenagers in the hamlet play this online gambling game even though whose name gambling is clearly prohibited in Indonesia and …

  29. Marital status and gambling disorder: a longitudinal study based on national registry data

    Marital status is a robust correlate of disordered gambling, but few studies have examined the direction of this association …

  30. Local gambling culture and corporate tax aggressiveness: A trait activation perspective on informal institutions

    Abstract Based on the theory of new institutionalism and trait activation, we empirically evaluated the role of gambling culture on aggressive corporate taxation. A positive association was found between gambling culture and tax aggressiveness, the gambling culture increased the risk preferences of firm executives …

  31. Interpretative Phenomenological Analysis Study of the Gambling Addiction Experiences of Persons with Acquired Visual Impairment

    본 연구는 중도시각장애인들이 도박중독에서 도박의 의미와 본질을 규명하고자 해석 현상학적 연구방법으로 접근하였다. 이를 위하여 10년 이상 도박 경험이 있는 OO지역의 중독관리센터에서 10회 이상 상담을 받은 중도시각장애인 5명의 도박 경험을 심층 면담하였다. 연구자료는 연구 참여자들이 직접 경험한 내용을 전사하고 보다 원천적으로 이해하기 위해 기존의 중도시각장애인과 도박중독에 대한 가정과 전제를 판단중지하고, 귀납적이고 순환적인 방법으로 분석 및 해석하였다. 자료는 Smith 외(2012)가 제시한 방법으로 연구결과는 31개 의미와 12개의 주제, 5개의 주제 결집으로 분류하였다 …

  32. Relationships Between Impulsivity, Methamphetamine use Disorder and Gambling Disorder

    Methamphetamine use disorder (MAUD) and gambling disorder (GD) frequently co-occur. Individuals with both conditions are typically more difficult to treat than those with either disorder alone. This study aimed to investigate the co-occurrence and clinical characteristics of people with MAUD and GD …

  33. Culturally and Linguistically Diverse Gamblers of East Asian Descent in Australia: A Comprehensive Review of Current Evidence

    Abstract As a country with one of the highest per capita gambling losses per year in the world, and an evolving multicultural profile, Australia has become an important setting in which to examine the harms and benefits related to gambling …

  34. A Comment: Positive Play is a Subset of Responsible Gambling

    Confronted with criticisms focused on the nature of Responsible Gambling (RG), this article suggests that Positive Play (PP) is a conceptual subset of Responsible Gambling and not a fully developed and independent harm prevention or reduction framework. To advance public health initiatives and focus public policy …

  35. Videogame player experiences with micro-transactions: An interpretative phenomenological analysis

    Videogame monetisation methods have become a billion-dollar industry. Concerns surrounding micro-transaction use and potential negative psychological impact have become prevalent in recent years …

  36. Relaxation Effect of Nature Sound Exposure on Gambling Disorder Patients: A Crossover Study

    Gambling disorder (GD) has been associated with economic, social, mental, and physical problems. Alternative leisure activities or stress-relieving activities have been adopted as part of GD treatment. Moreover, it has been proven that activities utilizing the natural environment, such as shinrin-yoku, have a relaxing effect on healthy people …

  37. Economic, Health and Behavioural Consequences of Greater Gambling Availability

    Greater availability of gambling venues may increase gambling rates, and therefore enhance welfare through the additional enjoyment from gambling and the related socialising. However, it may also lead to problematic gambling, financial hardship and psychological distress …

  38. Does Farmers’ Lottery Participation Affect Technical Efficiency of Banana Production in Rural China?

    Increasing the agricultural technical efficiency is crucial to poverty reduction for smallholder farmers in developing countries …

  39. The Efficacy of Voluntary Self-Exclusions in Reducing Gambling Among a Real-World Sample of British Online Casino Players

    Abstract Online gambling is a socially acceptable means of entertainment, but it can also have a negative impact on many areas of life and lead to problem gambling for a minority of individuals. In recent years, gambling operators have increasingly implemented responsible gambling tools to help at-risk gamblers control and limit their gambling …

  40. ppGpp and RNA-polymerase backtracking guide antibiotic-induced mutable gambler cells

    Antibiotic resistance is a global health threat and often results from new mutations. Antibiotics can induce mutations via mechanisms activated by stress responses, which both reveal environmental cues of mutagenesis and are weak links in mutagenesis networks. Network inhibition could slow the evolution of resistance during antibiotic therapies …

  41. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations

    Abstract The present paper provides an overview of the possible risks, harms, and challenges that might arise with the development of the esports field and pose a threat to professional esports players, spectators, bettors and videogame players, including underage players …

  42. Religiousness, Portfolio Choice, and Gambling in Japan

    This paper examines how religion influences financial risk-taking behaviour and gambling using a survey data set from Japan, where most religious people claim they believe in Buddhism and/or Shinto. We find little association between religiousness and portfolio choice …

  43. Faktor Penyebab Meningkatnya Pe’laku Judi Online pada Pelajar di Masa Pandemi Covid-19 (Studi Kasus di Kelurahan Mangga)

    From Google data or digital search, Medan City itself was counted before the occurrence of COVID-19; from 2010 until the start of the emergence of COVID-19, it was recorded that only 28% accessed online gambling through web searches on Google. Meanwhile, after COVID-19 until now, there has been an increase of 29%, from the previous 28% to 57% …

  44. Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?

    Abstract Safer gambling messages are one potential input to a public health approach toward reducing gambling-related harm, and yet there is no strong evidence supporting current messages such as “gamble responsibly” or “keep the fun in the game” …

  45. DEVELOPMENT OF ONLINE GAMBLING IN THE GAMBLING BUSINESS SYSTEM

    The proposed study is devoted to the theoretical analysis of the development of online gambling in the gaming business system …

  46. The associative learning roots of affect-driven impulsivity and its role in problem gambling: A replication attempt and extension of Quintero et al. (2020)

    Abstract Background and aims Negative/positive urgency (NU/PU) refers to the proneness to act rashly under negative/positive emotions. These traits are proxies to generalized emotion dysregulation, and are well-established predictors of gambling-related problems …

  47. Your lottery ticket is damaged: Towards all-alive pruning for extremely sparse networks

  48. The Core Symptoms of Adolescents Online and Offline Gambling in South Korea Using Network Analysis

    Adolescent gambling is rapidly increasing recently. However, little is known about the core feature of adolescent gambling that should be the treatment target for adolescents. Thus, the objective of this study was to determine the core symptom of adolescent gambling using network analysis with large-scale data targeting community indwelling adolescents …

  49. Legal aspects of ways to monetize rights in the computer games industry

    The subject. The authors attempt a legal analysis of several forms of monetization of rights to computer games. The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization …

  50. Consumer Perceptions of Ad Ethicality in Loot Box Promotions

    This study offers gamers’ insights to a worldwide popular loot-box game that is widely associated with gambling: FIFA. Through an ethical lens, this study looks at how gamers perceive loot-box promotions, their enduring attitudes toward the game, as well as the role of gaming addictions …

  51. What drives biased odds in sports betting markets: Bettors’ irrationality and the role of bookmakers

  52. Self-Control of Online Gambling Players on Legal Officials in Palembang: A Case Study

    This study aims to determine the self-control of online gambling players on law enforcement officers in Palembang. Get detailed descriptions of the types of online gambling that have been played by law enforcement in Palembang. In this study, researchers used 2 research subjects and 4 people as sources of information …

  53. Payments transaction data from online casino players and online sports bettors

    Raw datasets were sourced from a U.S. based provider of digital gambling payments systems, who has demanded to remain anonymous. The raw datasets cover a time period of 6-years (2015-2021), representing over 300,000 customers and approximately 90 million transaction records …

  54. Does relaying ‘house edge’ information influence gambler’s perceived chances of winning and their factual understanding of the statistical outcomes?

    A recommendation of: Philip Newall, Richard James, Olivia Maynard How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report https://psyarxiv.com/pfnzd

  55. Protecting children and young people from contemporary marketing for gambling

    Around the world, children are being exposed to intensive marketing for gambling products. This normalizes perceptions that gambling is essentially a harmless form of entertainment, despite mounting evidence of the harms it causes. Young people and their parents are supportive of strategies to protect children from being exposed to gambling marketing …

  56. Impulse-Control Disorders and Restless Leg Syndrome in Parkinson's Disease: Association or Coexistence

    Both Impulse-control disorders and related behaviours (ICD-RB) and restless leg syndrome (RLS) are relatively common in patients with Parkinson's disease, but little is known are they related or independent complications of dopaminergic therapy …

  57. Older adults' perceptions of the risks associated with contemporary gambling environments: Implications for public health policy and practice

    Rapid changes in the Australian gambling environment have amplified the risks for gamblers and pose significant threats to public health. Technological advances, saturation of marketing, and the embedding of gambling in sport have all contributed to significant changes in the gambling risk environment …

  58. Blocking measures against offshore online gambling: a scoping review

    Online gambling is a profitable industry both in the regulated market and in the unregulated offshore market. Difficulties in regulating the offshore online markets are exacerbated by concerns over lacking consumer protection measures in offshore environments and reduced financial and tax revenue from gambling …

  59. American Indian Casinos and Native American Self-Identification

    Abstract This paper links Native American racial self-identification with the rise in tribal gaming across the United States …

  60. Priming effects of a slot machine game and amphetamine on probabilistic risk-taking in people with gambling disorder and healthy controls

    The Game of Dice Task (GDT) captures probabilistic risk-taking, which is an important feature of addictions and integral to gambling disorder (GD). No research appears to have assessed effects of gambling-specific priming manipulations or the pharmacological basis of such effects on the GDT …

  61. Pencegahan Tindak Pidana Perjudian Online

    The crime of online gambling is an act that is prohibited and is a form of action that is contrary to religious, moral and positive legal norms. The problem of gambling has existed for a long time, gambling activities are considered to be something that is usually done by the community, therefore gambling is difficult to eradicate …

  62. The Effects of Activating Gender-Related Social Roles on Financial Risk-Taking

    Abstract: Previous studies observed differences between men and women in terms of their financial risk-taking. However, these differences may stem not only from the gender of the decision-maker but also from other factors, such as stereotypical gender social roles …

  63. Social norms and goal-setting interventions to promote responsible gambling in low-to-moderate online gamblers: protocol for a four-arm randomised controlled feasibility study

    Gambling is increasingly recognised as an important public health issue. Problem gambling is associated with highly negative impacts on physical, psychological and social well-being, not only for those who gamble but also for those around them …

  64. Individuals with problem gambling and obsessive-compulsive disorder learn through distinct reinforcement mechanisms

    Obsessive-compulsive disorder (OCD) and pathological gambling (PG) are accompanied by deficits in behavioural flexibility. In reinforcement learning, this inflexibility can reflect asymmetric learning from outcomes above and below expectations. In alternative frameworks, it reflects perseveration independent of learning …

  65. The GameBling Game Jam

    Gambling scholars may be unfamiliar with the research methods used by their colleagues in game studies. Yet, as gambling becomes gamified, and gaming becomes gamblified, the intersection between our two fields continues to grow …

  66. Calling for worldwide adoption of Gambling Disorder Screening Day

    Gambling Disorder creates substantial harm to individuals and society due to a constellation of financial, relational, psychological, and other consequences. Marginalized communities disproportionately bear the burden of gambling-related harm and are more likely to experience Gambling Disorder …

  67. MACAU 2.0: New Gaming Law and its Implications for Casino Market

    This article discusses the new gaming law in Macau with emphasis on the critical aspects concerning the gaming operators, concession regime, and other regulatory obligations.1Thanks to the gaming liberalization commenced in 2001,2 Macau has experienced tremendous economic growth …

  68. Problem gambling in Germany: results of a mixed-mode population survey in 2021

    Since 2006, representative telephone surveys among the German general population have not detected any significant changes with respect to gambling-related problems …

  69. Helping family members affected by a relative’s substance use or gambling: an evaluation study of the 5-Step Method delivered in the Netherlands

    Research over many years indicates that individuals with problematic alcohol or drug use or gambling disorders can cause considerable burden on family members. And yet, affected family members (AFMs) are largely neglected in research, health and social care policy and provision …

  70. Corrigendum to: Gambling disorder, increased mortality, suicidality, and associated comorbidity: A longitudinal nationwide register study

  71. Setting a hard (versus soft) monetary limit decreases expenditure: an assessment using player account data

    Considerable debate has focused on whether pre-commitment to a money and/or time limit and adherence to that limit should be mandatory or voluntary …

  72. Londeix Olivier , Du client au consommateur. Casino, une chaîne succursaliste française, 1898-1960 , préface de Sabine Effosse, Paris, Éditions du Comité des travaux historiques et scientifiques, 2021, 380 p., 32 €

    En 1947, les parlementaires français reçoivent un court manifeste intitulé Sur un oubli dans le Plan Monnet. Un appel aux pouvoirs publics, suivi de plus de 500 signatures de scientifiques, qui protestent contre l’absence de la recherche scientifique dans les projets du commissariat général du Plan …

  73. The Relationship Between a History of High-risk and Destructive Behaviors and COVID-19 Infection: Preliminary Study

    The COVID-19 pandemic has heightened mental health concerns, but the temporal relationship between mental health conditions and SARS-CoV-2 infection has not yet been investigated. Specifically, psychological issues, violent behaviors, and substance use were reported more during the COVID-19 pandemic than before the pandemic …

  74. Current updates on the Regulation of online Sports Betting in India

  75. Risk Factors for Gambling Disorder: A Systematic Review

    Abstract Gambling disorder is a common and problematic behavioral disorder associated with depression, substance abuse, domestic violence, bankruptcy, and high suicide rates …

  76. Larangan MAGHRIB (Maysir, Gharar, Riba) dalam Transaksi Jual Beli Kajian Ekonomi Islam

    The prohibition of usury, gharar, and maisir is increasingly relevant for this modern era because the modern market contains many efforts to transfer risk (danger) to other parties in conventional insurance, capital markets, and various financial transactions that contain elements of gambling) …

  77. Using machine learning to retrospectively predict self-reported gambling problems in Quebec

    Background And Aims: Participating in online gambling is associated with an increased risk for experiencing gambling-related harms, driving calls for more effective, personalized harm prevention initiatives. Such initiatives depend on the development of models capable of detecting at-risk online gamblers …

  78. The impact of responsible gambling framing on people with lived experience of gambling harm

    The framing of health issues influences how people think about and respond to these topics. Gambling has largely been framed as an issue of personal responsibility, with the gambling industry, governments and some researchers promoting responsible gambling strategies as a way to address gambling harm …

  79. Severity of behavioral addiction symptoms among young adults using non-prescribed sedatives/hypnotics

    Young adulthood is considered a critical period in terms of non-medical use of sedatives/hypnotics (NMUSH) as well as different types of behavioral addictions (BAs). However, the relationship between these behaviors has received scarce attention among young adult samples …

  80. Preventive Gambling Programs for Adolescents and Young Adults: A Systematic Review

    Gambling disorder in youth is an emerging public health problem, with adolescents and young adults constituting a vulnerable age group for the development of gambling-related problems …

  81. Failure of industry self-regulation in loot box labelling

    A recommendation of: Leon Y. Xiao Beneath the label: Unsatisfactory compliance with ESRB, PEGI, and IARC industry self-regulation requiring loot box presence warning labels by video game companies https://doi.org/10.31219/osf.io/asbcg

  82. Evaluation of the ‘take time to think’ safer gambling message: a randomised, online experimental study

    Abstract In October 2021, a majority of the UK gambling industry implemented a new UK safer gambling message, ‘take time to think’, which features on gambling advertising and websites …

  83. A new gambler at the table of management of COVID-19 associated acute respiratory failure. Changing position to do it better?

    has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID

  84. Understanding gambling in the United Kingdom: A qualitative study on the experiences of gamblers' families

    This study focuses on understanding the experiences of family members of problem gamblers in the United Kingdom and the gambling consequences in their lives. Family members of problem gamblers, even though they suffer from gambling consequences, the impacts of gambling are under-researched. Qualitative research through in-depth interviews was employed …

  85. Internal consistency reliability of mental health questionnaires in college student athletes

    To examine the internal consistency reliability and measurement invariance of a questionnaire battery designed to identify college student athletes at risk for mental health symptoms and disorders …

  86. FENOMENA PERJUDIAN ONLINE DAN DAMPAKNYA TERHADAP EKONOMI KELUARGA

    This research was conducted with the aim of describing the rise of online gambling through mobile media, and the lack of understanding among some people about the prohibition of online gambling having a negative impact on the family economy in Malangnengah Village, Pagedangan District, Tangerang Regency …

  87. Celebrity Endorsement: Television Advertisements and Sports Gambling Behaviour among University Students in Kenya

    To establish the influence of Television's celebrity endorsement advertisement technique on sports gambling behaviour among the university students in Kenya. Methodology: This study employed mixed method design …

  88. Trapped in hope: the negative impact of hope on gambling decisions

  89. How specialist nurses can tackle gambling addiction

    A network of UK clinics offer opportunities for nurses to support people with behavioural addictions

  90. Woman aspects of behavior addiction, including gambling

    Abstract Behavioral addictions, also known as non-substance or non-drug addictions, refer to a range of compulsive behaviors that individuals engage in despite the negative consequences that result from these behaviors …

  91. The role of alexithymia, boredom, desire thinking, and subjective risk intelligence in individuals with gambling disorder: a cross-sectional study

    This study aimed to explore the association between alexithymia, boredom, desire thinking, and subjective risk intelligence in individuals with gambling disorder (GD).METHODS: A total of 94 participants (47 disordered gamblers and 47 control subjects) completed the following questionnaires: Toronto Alexithymia Scale - 20 (TAS-20), Multidimensional State …

  92. The Potential Harm of Gambling Streams to Minors

    Video games are designed to attract the attention of a potentially diverse audience. One of the most popular video game-related content distributor sites is Twitch, which provides daylong access to all kinds of gaming-related content through independent content creators …

  93. The Differences Between Gamblers and Substance Users Who Seek Treatment

    ABSTRACT Background and Objectives: Gambling disorder (GD) and substance use disorder (SUD) are diagnostically similar and share many etiological, clinical, and psychosocial factors. However, even among individuals who gamble, treatment-seeking (TS) rates appear much higher for SUD than GD …

  94. Striatal ups or downs? Neural correlates of monetary reward anticipation, cue reactivity and their interaction in gambling disorder and alcohol use disorder

    Abstract Striatal dysfunction is a key characteristic of addictive disorders, but neuroimaging studies have reported conflicting findings. An integrative model of addiction points to the presence or absence of addiction-related cues as an explanation for striatal hypo- or hyperactivations, respectively, but has never been directly tested …

  95. Prevalence of comorbid pathological gambling in substance use disorders

    Introduction Since gambling opportunities expanded over the last four decades, gambling, including pathological and problem gambling, has received increased attention from clinicians and researchers worldwide …

  96. Not “just for fun”: Gambling, substance use, and the transdiagnostic role of emotion regulation

    Models of substance use disorders and more recently pathological gambling underscore stress-relief in maintenance of addictive behaviors …

  97. Neuroimaging in Internet gaming disorder comorbid with Attention-deficit disorder

    Introduction Internet gaming disorder (IGD) refers to a pattern of persistent gambling behaviour or recurring gambling, on the Internet, with impaired control, increased priority, and continuation or escalation of gambling despite the occurrence of negative consequences …

  98. Gambling disorder and other behavioral addictions: mechanisms, recognition and treatment

    Abstract Gambling disorder was reclassified as a first behavioral addiction in the DSM-5 in 2013. In 2018, gaming disorder was included in the ICD-11. In this presentation, research findings regarding the psychological and neurobiological mechanisms in gambling disorder and other behavioral addictions are highlighted …

  99. Dr Mabuse today: the centennial of Fritz Lang’s Dr Mabuse, the Gambler. Introduction

    On 27 April 1922, Germany’s largest film theatre, the Ufa-Palast-am-Zoo in Berlin, premiered the first instalment of Fritz Lang’s two-part epic thriller Dr Mabuse, der Spieler/Dr Mabuse, the Gambler (1922) …

  100. Brain activation in patients suffering from gambling disorder: an fMRI study using the cue reactivity approach for slot-machine gambling

    Introduction The relevance of behavioral addictions (like gambling or internet gaming disorder) is growing constantly - not only in clinical practice, but also as a topic in addiction research. Furthermore, behavioral addictions were found to share similar neurobiological mechanisms with substance-use disorders like alcohol or drug addiction …

  101. Author Correction: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)